Posted by: Vandermeer
« on: December 22, 2021, 10:50:12 AM »I am fearing for the unsettling creepypasta moment, where you end your message with "Not Welchbloke"
Launchers, including box launchers, add the size of the missile they can load to the class's magazine space (even when there are no actual magazines).When designing the ship, you can configure the loadout based on what missiles you have designed before. Then, when you build the ship, it will automatically get full loadout if enough missiles are present on the colony. I don't think you need a spaceport or ordnance transfer station for this original loading but yeah, you do need them for restocking missiles in the future.
This is what I'm struggling with. As the CB only has box launchers there is no point including magazines, so how do I assign missiles to the box launchers in the class design window? The class design window doesn't appear to include any option to assign missiles to individual weapons (unlike the ship combat tab on the Naval Org window). If I had magazines I could use the Ordnance and Fighters tab to assign missiles to the class.
I've never had problems using the Ordnance and Fighters tab to assign a loadout to a class on box launcher only designs.
Launchers, including box launchers, add the size of the missile they can load to the class's magazine space (even when there are no actual magazines).When designing the ship, you can configure the loadout based on what missiles you have designed before. Then, when you build the ship, it will automatically get full loadout if enough missiles are present on the colony. I don't think you need a spaceport or ordnance transfer station for this original loading but yeah, you do need them for restocking missiles in the future.
This is what I'm struggling with. As the CB only has box launchers there is no point including magazines, so how do I assign missiles to the box launchers in the class design window? The class design window doesn't appear to include any option to assign missiles to individual weapons (unlike the ship combat tab on the Naval Org window). If I had magazines I could use the Ordnance and Fighters tab to assign missiles to the class.
When designing the ship, you can configure the loadout based on what missiles you have designed before. Then, when you build the ship, it will automatically get full loadout if enough missiles are present on the colony. I don't think you need a spaceport or ordnance transfer station for this original loading but yeah, you do need them for restocking missiles in the future.
As for combat, you only need to set the missile for one launcher because you can then use the copy buttons to get everything loaded. If you only have one type of MFC and launcher, then the auto button will work well too, handling everything for you.