Posted by: kilo
« on: January 19, 2022, 01:13:42 PM »Hi there,I agree that Tritanium you mine as a byproduct when extracting other minerals is pretty much all the Tritanium you'll ever need in C#.
I had a look at the games I played in C# and looked into the resource shortages I encountered. Resources, which had been in short supply were most of the times Corundium caused by overbuilding mines, but there had also been shortages of Gallicite, Mercassium and even one Neutronium shortage. Tritanium on the other hand was never a problem, as Gallicite was the limiting factor in missile based games and outside of those, there was no sink for it.
What do you think about reducing the availability of Tritanium during generation or giving it some uses besides missile warheads and munitions factories?
IIRC back in VB Tritanium was used to make construction factories (25% of the cost), so it was quite important then.
I take issue with Vendarite being used for fighter factories while the Ground Force Training Complex does not use Vendarite (not that I especially want to increase Vendarite usage, for some reason the deposits I find seem lackluster compared with other minerals).
As for possible solutions maybe Tritanium could be used as part of the cost for ground units. A simple way would be to make 25% or 50% of the total cost Tritanium. As a more complex method you could make it scale based on the damage or AP value of the unit, to represent highly explosive ammunition for artillery or something.
That sounds very good. Tritanium is the ingredient for explosives, which should make it a requirement for ground units in general and supply elements in particular. Something else that came to my mind when reading this is forced labor mines. Those could use relatively unsafe explosives instead of mining lasers or whatever else the high tech mines use, which would allow to substitute Corundium with Tritanium. Those mines have other significant disadvantages to balance them though, which are mass and population related.