Posted by: Rich.h
« on: March 01, 2022, 11:36:16 AM »Thought I would weigh in with my own stuff. Bear in mind that my current game is just under 300 years in length.
Race population: 18B
Populated colonies: 15 (44 non population colonies, a total off 11 systems)
Largest colony: 6.8b
Civilian lines: 16
Ships in largest line: 211
Total civ ships: 951
Total civ tonnage: 66.8mt
My commercial tonnage: 177.2mt
My naval tonnage: 8.3mt
My civillian numbers should be far higher than this, however I have conducted several culls of lines. Every 50 years or so I will have a look at the lines and cull anything with more than around 80 ships. Just because of the natural game slow down that takes place. Their ability to move population though is highly useful. When you get this far into a game population becomes your limiting factor in growth, the faster you can ship out numbers to new colonies the quicker they can get the small colony growth bonus. In this game the four Galliean moons are devoted to nothing other than population growth for the outer colonies.
Race population: 18B
Populated colonies: 15 (44 non population colonies, a total off 11 systems)
Largest colony: 6.8b
Civilian lines: 16
Ships in largest line: 211
Total civ ships: 951
Total civ tonnage: 66.8mt
My commercial tonnage: 177.2mt
My naval tonnage: 8.3mt
My civillian numbers should be far higher than this, however I have conducted several culls of lines. Every 50 years or so I will have a look at the lines and cull anything with more than around 80 ships. Just because of the natural game slow down that takes place. Their ability to move population though is highly useful. When you get this far into a game population becomes your limiting factor in growth, the faster you can ship out numbers to new colonies the quicker they can get the small colony growth bonus. In this game the four Galliean moons are devoted to nothing other than population growth for the outer colonies.