Good catch about the dart. Missing warhead was a mistake. I probably entered 0.33 MSP (WH=0) instead of 0.34 (WH=1). Any way for the SM to edit a missile design once it has been built?
Not that I know of, sorry.
But in such a case, I don´t have a problem with designing a new missile and using "instant RST"
With starting tech, it takes 1/3 (0.34) MSP for a 1 point warhead, leaving 2/3 (0.66) on a 1 space anti-missile missile. Playing around I can get something like this but it only has 1/6th the range.:
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 10
Speed: 19500 km/s Endurance: 9 minutes Range: 10.0m km
Cost Per Missile: 0.5753
Chance to Hit: 1k km/s 195% 3k km/s 60% 5k km/s 39% 10k km/s 19.5%
Materials Required: 0.25x Tritanium 0.0753x Gallicite Fuel x125
Development Cost for Project: 58RP
I can eek out a few percent more hit% by converting some speed to agility, but the greater speed is probably worth more in combat.
Looks better. I know it is very hard at the start to design a viable AMM.
Personally, I don´t bother until I have researched Nuclear Pulse Missile Engines and the first improved warhead, Levitated Pit, I belive
Generally, I approach Anti-missile-missile design by first designing the active anti-missile-sensor, then use twice the range of the sensor as range for the missile, in order to account for future enhancements in sensor tech.
So, say my AM-Sensor has a range of 1.1mkm, my AMMs will have a range between 2 and 3 mkm.
Speed should be a bit faster than my fastest ship-killer missiles. If my shipkillers move at 12.800km/s, for example, I will aim for a speed of about 16.000km/s for my AMS
Other than that, it is pretty much a tradeoff between range and speed = hit%. Perhaps something in the middle such as?:
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 12
Speed: 12800 km/s Endurance: 52 minutes Range: 40.0m km
Cost Per Missile: 0.5133
Chance to Hit: 1k km/s 153.6% 3k km/s 48% 5k km/s 30.7% 10k km/s 15.4%
Materials Required: 0.25x Tritanium 0.0113x Gallicite Fuel x500
Development Cost for Project: 51RP
Hm, I am assuming this is also meant to be a ship-killer (given the 40mkm range)?
Never bothered with size-1 ASMs myself, I have to admit. The warhead is abysimal and (IMO, of course) not worth the hassle.
This might change later on, when you could fit a class-2 or even class-3 warhead on a size-1 missle, to give a DE/CE class some offensive long-range punch.