Posted by: nuclearslurpee
« on: May 26, 2022, 12:13:30 AM »I think crew training should remain in the game, as it is important to familiarize with your equipment. It would feel wrong if a newly build ship with a green crew would be 100% combat effective. Maybe the crew training should simply be gained passively over time, modified only by commander and XO bonus. The ships status could be a factor as well, as a ship with her crew on shore leave should gain significantly less than a ship on active duty.
Just to clarify: Crew Training is a completely different mechanic from what's being discussed here. Crew training is done by accumulation of grade points over time based on the skill level of the ship captain, XO (if any), and admin commanders. It affects several aspects of ship performance including weapon accuracy and maintenance failure rate.
Fleet Training is the kind of training performed by placing a fleet under a TRN admin command. As far as I know, the only thing fleet training score affects is the firing delay when a BFC is re-targeted or otherwise receives a new order (i.e., open/cease fire), which is also one of the few things affected by Reaction score of the ship captain, flag officer (if any), and admin commanders.
So there are two different mechanics here, and it is the latter which is the subject of discussion - the former does not have any special way to be trained (in fact, placing a fleet under a TRN command will decrease the rate at which crew training grade improves, due to the loss of crew training bonus which would be gained under a NAV admin command). You can reference the wiki page here to see the differences further explained.
Confusion between the two different types of "training" is probably another reason to quietly get rid of Fleet Training, IMO.