Posted by: Jorgen_CAB
« on: August 31, 2022, 09:07:33 AM »I'm about to start a new relatively large game with multiple factions... I made some significant changes to sort of "fix" how this work and make Fighter Factories more worthwhile.
First of all I doubled the production rate of both Fighter and Ordnance factories... like shipyards they are specialized factories and should have higher production rates than generic factories. This will also make fighter factories more competitive, but still not competitive enough.
The other major change is that the factions now can convert both fighter and ordnance factories from construction factories and vice versa for 40 BP. That is you can convert a construction factory for 40BP of Vendarite into a Fighter factory. If you don't need the fighter factory you can convert if back into a generic factory instead, this also cost you 40BP and 40 Neutronium.
This means you can convert them when you need them and it become more of a strategic decision when and how many you need. This give ground facilities a much needed tool in a strategic sense.
First of all I doubled the production rate of both Fighter and Ordnance factories... like shipyards they are specialized factories and should have higher production rates than generic factories. This will also make fighter factories more competitive, but still not competitive enough.
The other major change is that the factions now can convert both fighter and ordnance factories from construction factories and vice versa for 40 BP. That is you can convert a construction factory for 40BP of Vendarite into a Fighter factory. If you don't need the fighter factory you can convert if back into a generic factory instead, this also cost you 40BP and 40 Neutronium.
This means you can convert them when you need them and it become more of a strategic decision when and how many you need. This give ground facilities a much needed tool in a strategic sense.