Posted by: Garfunkel
« on: June 23, 2023, 06:20:19 AM »Boarding shuttle is there by default but laser frigate you added yourself.
Here is a weird one, I like to use the German spelling of corvette because a hull code of KK looks nice next to DDs and FFs.K was actually used for corvettes by English speaking countries in WW2 and earlier. In games like Rule the Waves, you'll see KE ships all over the place. I suspect it was to distinct it from C's which were cruisers and carriers. Weirdly, CV grew out of the early carriers being refits of cruisers. It just stuck.
Korvette KK
Guided Missile Korvette KKG
Sorry. Thought Fighters couldn't be commercial for some reason.
Umm, how can i add new designation to the game?
Sorry. Thought Fighters couldn't be commercial for some reason.As a bonus, you can scrap and rebuild them as tech improves if you want to reduce Maintenance usage or get a few free grade points.
Actually you can build fighter-size craft with no engines which would be commercial vessels so they don't consume any MSP or fuel, and probably no commanders since you won't put any modules on them.
Quote from: brondi00 link=topic=12340. msg147102#msg147102 date=1611198744As has been said, chronometer means, watch or timer.Thats a good idea, I might borrow that
I create a ship, always, for one purpose only.
I set it up early game. One order. Send message. With an order delay. Send message interrupts the auto turn cycle and puts a message in the event log.
Order delay is in seconds. It's trivial to calculate number of seconds until what you want.
I have a yearly one that reminds me to do my yearly checks, especially my commanders. I'll put that in and then copy that order 3-4 times and then enter another send message with delay to hold elections in the gov sim. Then once I have it set up how I want I out it on cycle orders and forget about it.
So right now I get reminded every year to check my set up, especially commanders, and then every 5 years I get a reminder to hold an election.
As has been said, chronometer means, watch or timer.Thats a good idea, I might borrow that
I create a ship, always, for one purpose only.
I set it up early game. One order. Send message. With an order delay. Send message interrupts the auto turn cycle and puts a message in the event log.
Order delay is in seconds. It's trivial to calculate number of seconds until what you want.
I have a yearly one that reminds me to do my yearly checks, especially my commanders. I'll put that in and then copy that order 3-4 times and then enter another send message with delay to hold elections in the gov sim. Then once I have it set up how I want I out it on cycle orders and forget about it.
So right now I get reminded every year to check my set up, especially commanders, and then every 5 years I get a reminder to hold an election.
As a bonus, you can scrap and rebuild them as tech improves if you want to reduce Maintenance usage or get a few free grade points.
It doesn't. What they mean is that they have a bare-bones fighter with a 365 days delayed Send Message(I think that's the name) order containing "Check commands, dude." and on repeat. They must have one for each kind of timer sitting above their homeworld, instead of using AuroraMarvin or similar apps for solving issues. As a bonus, you can scrap and rebuild them as tech improves if you want to reduce Maintenance usage or get a few free grade points.I use similar, called Timer.
It's a "fake" ship you ise with delayed orders to do some check. So every year for instance check commands, every 5 years check the logistic routes and ensure everything working properly. And so on.
Can you detail this a bit more please?
Sounds like something I'd like to have as well, however I don't understand how a ship can do these kinds of checks.