Posted by: Droll
« on: December 19, 2023, 05:10:53 PM »I like the idea, however I feel like higher shield values will nearly always be preferable because of the volley/burst damage nature of the game. In my current game I have some large ships with some large shields and in most fights the regeneration isn't a big deal. I think it's 2 points per 5s increment. If that dropped to say 0.5 points but I get 25-50% more shields out of it, I'd be pushing over 1k in shielding value.. Just not sure how well this idea would balance out in the game especially as you move up in generator size and the bonuses it gives.
It would be significant if Rapid Reloading ASMs were any good, they've definitely received some buffs but I think the reduced size launchers focused around the alpha strike still is way more potent where the regeneration wouldn't really come in to play. After all, the Alpha-StrikeTM is what a lot of modern missile doctrine is based around, courtesy of point defense.
The niche were regen shields could be preferable is if you get stuck in a gauss (maybe railgun?) knife fight or you're a particle beam/lance fleet going up against lasers at long range, so there is definitely some tactical space for regen over capacity.