Posted by: nakorkren
« on: September 15, 2024, 08:43:15 PM »Having just conquered a major mining colony in the enemy's home system, my forces reviewed their new home and discovered there were ~300 automines plus 11 CMCs, and I was automatically paying for the minerals. A little strange, seems like those CMCs should be "nationalized" since I captured them, or at least I should get a wealth bonus for "selling" them to a comercial venture, but whatever, not a bug.
A few turns later (within days), my enemy civilization plants a NEW civilian mining colony with 3 more CMCs, a DST, and a mass driver, along with a new garrison. This seems like it should not be able to happen, since, ya know, I just destroyed 250ktons of enemy army and seized the prior CMC. I don't mind the extra CMCs, but... not really logical that it would happen. Maybe the selection of whether or not to create a new CMC should take into account the presence of a hostile force?
A few turns later (within days), my enemy civilization plants a NEW civilian mining colony with 3 more CMCs, a DST, and a mass driver, along with a new garrison. This seems like it should not be able to happen, since, ya know, I just destroyed 250ktons of enemy army and seized the prior CMC. I don't mind the extra CMCs, but... not really logical that it would happen. Maybe the selection of whether or not to create a new CMC should take into account the presence of a hostile force?