Posted by: Droll
« on: May 22, 2024, 01:38:51 PM »Honestly at that size you should just go for an integrated mousepad lol.
These changes are so great they broke the forums for days with their sheer awesomeness.
LoooL
Steve, I will be brutal, how about release the 2.6 so we can try the juicy shipping line thing?
These changes are so great they broke the forums for days with their sheer awesomeness.
Interesting changes! Not sure if I should continue discussing here, or move to the change discussion thread, but since we're here...
Will we still be able to set colonies as source or destination or stable?
Also, would it be possible to set taxation on shipping to be negative i.e. to offer incentives to grow their fleet, particularly early on?
Lastly, the changes don't seem to address the balance between colony and cargo ships. Would it be possible to set that taxation on a per type basis? Or is there some other way that balance has/will be adjusted?
2. Allow the player to determine (on the wealth tab) how much to tax colonist ship tonnage and cargo ship tonnage (individually). This would give players the flexibility to encourage or discourage growth by giving the CSLs more or less income and hence driving growth (and/or contraction if idea 1 were implemented). This would only require adding two numeric fields on the wealth tab, so hopefully minimal programming work.