Posted by: Alsadius
« on: Yesterday at 03:29:27 PM »Static Army Recruitment Bonuses for Colony Worlds
Similar to how ruins work what about if when discovering a habitable world there is a chance for that colony to give a static army recruitment bonus to units created on it.
Bonuses like 5% to defense or a boost in breakthrough and similar bonuses to the already existing fighting mechanics.
Taught behind it is as Auroras spoilers are mostly based on 40K Xenos it would be cool for RP reasons to be able to have armies or legions that have unique bonus to them based on the worlds they come from like the Space Marines have.
It would also encourage players to build colonies on those worlds regardless of their position in the galaxy, Some might even be on border systems and see a lot of fighting like 40Ks Cadia.
I'd probably structure this as those worlds being able to build units with the normal terrain bonuses ("Desert Warfare", "High Gravity", etc.), but without needing to pay the extra costs for those, or with a reduced cost penalty. Probably a lot easier to track in the code, and doesn't break the current design balance, but still has the same feel. That high-G, high-pressure hot desert mountain world that's a pain in the arse to live on suddenly gets a lot more appealing when you can use it to churn out Sardaukar. Normally, Extreme Pressure + High G + Extreme Temp + Mountain + Desert is a cost multiplier of 2*1.5*1.5*1.25*1.25 = 7.03. Even if it just halves the penalties, you're suddenly looking at a multiplier of 1.5*1.25*1.25*1.125*1.125 = 2.97 instead, which is less than half the final cost.
Not sure if it's balanced, but I think that's your best shot at making it work.