Posted by: Garfunkel
« on: August 03, 2024, 10:13:25 PM »Welcome to the forum! Since you've already registered for an account, I'll just tell you that you cannot post images or links in your first 10 posts - this is an anti-spam feature. Once you have made 10 posts, you can post them normally. If you really need to post a link or an image before that, let me know and I can modify your post to fix them so they show up properly.
For PD work, you need to drag the PD option from the list of options into the fire controls and obviously you already know that the guns must be dragged to the fire control as well. Railguns cannot be turreted, so they use the speed of the vessel they are mounted as their tracking speed or the speed of the BFC (beam fire control) or the racial tracking speed, whichever is highest. That last thing usually only comes to play at early conventional games. Once the BFC has guns and is set up for PD work - final fire is a good default option - then it will fire automatically at incoming missiles, as long as the race that is shooting at you is marked hostile in the diplomacy window.
Anti-Missile Missiles are a complex topic, especially with the new missile options Steve recently introduced so I won't go into detail here. But they do fire automatically once setup properly for AMM work. It is possible to make larger AAMs, you just have to assign them manually as the auto-assignment only thinks size-1 missiles as AMMs because previously there was no point to make larger AMMs.
Gauss Cannons are the best PD weapon from mid-game onwards, the math has been done exhaustively here and I'm sure nuclearslurpee or someone will link you to that thread but I think it was GC ROF 6 at which point GC becomes superior to RG in every instance. It is always good enough, by the way, and RG also remain good enough, so don't think that you must switch over. And if you can spare the research points, there's no harm in having both weapons as RG remain superior against laser warhead missiles. But that's another complex topic.
Good luck and enjoy the game and stay away from the Spoiler sub-forum! You want to encounter the spoilers as much as surprises as possible
For PD work, you need to drag the PD option from the list of options into the fire controls and obviously you already know that the guns must be dragged to the fire control as well. Railguns cannot be turreted, so they use the speed of the vessel they are mounted as their tracking speed or the speed of the BFC (beam fire control) or the racial tracking speed, whichever is highest. That last thing usually only comes to play at early conventional games. Once the BFC has guns and is set up for PD work - final fire is a good default option - then it will fire automatically at incoming missiles, as long as the race that is shooting at you is marked hostile in the diplomacy window.
Anti-Missile Missiles are a complex topic, especially with the new missile options Steve recently introduced so I won't go into detail here. But they do fire automatically once setup properly for AMM work. It is possible to make larger AAMs, you just have to assign them manually as the auto-assignment only thinks size-1 missiles as AMMs because previously there was no point to make larger AMMs.
Gauss Cannons are the best PD weapon from mid-game onwards, the math has been done exhaustively here and I'm sure nuclearslurpee or someone will link you to that thread but I think it was GC ROF 6 at which point GC becomes superior to RG in every instance. It is always good enough, by the way, and RG also remain good enough, so don't think that you must switch over. And if you can spare the research points, there's no harm in having both weapons as RG remain superior against laser warhead missiles. But that's another complex topic.
Good luck and enjoy the game and stay away from the Spoiler sub-forum! You want to encounter the spoilers as much as surprises as possible
