Posted by: downs9
« on: Today at 10:15:51 PM »Anybody getting NPRs with lots of hefty warships and high speeds? Or is this just the norm in the 2.5.1 version. 12,000 km/s is darn fast when i'm still in Ion engine era ships.
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Any missile with an engine self–destructs when it reaches its target or the fuel runs out. What you want to do is design a two–stage missile, where the second stage has sensors but no fuel or engine, and the first stage has the fuel and engine to get it there. Make sure that the deployment distance is 0, so that it drops the probe exactly on the target rather than the default of 150,000km away. The first stage can have sensors if you want, but remember that they will go away when the second stage buoy is released so you may prefer to use the MSP for something else.
How should I design and use a spy/sensor probe?
Missile Size: 10.00 MSP (25.000 Tons) Warhead: 0 Radiation Damage: 0
Speed: 80,000 km/s Fuel: 5,625 Flight Time: 41 minutes Range: 195.26m km
Thermal Sensor Strength: 1.2 Detect Sig Strength 1000: 8,660,254 km
EM Sensor Strength: 1.2 Detect Sig Strength 1000: 8,660,254 km
Cost Per Missile: 23.84 Development Cost: 772
Chance to Hit: 1k km/s 800% 3k km/s 266.7% 5k km/s 160% 10k km/s 80%
While it was traveling the sensors range appeared on the map.
Then when it arrived at the waypoint the sensors range disappeared.
I'm fairly sure the behavior was changed in C# so that bodies with less than 0.1 G simply cannot have an atmosphere at all. Which makes some sense as I doubt the original idea was to make it possible to put an atmosphere on low-gravity worlds and maintain it with only a couple of terraformers.
Before I post a possible bug, I want to sanity check this here.
I created a gene modified subspecies to lower the minimum gravity.
That way I can "open up" a few more bodies to colonisation with normal infrastructure instead of LG.
So I am moving them to Neptunes moon Triton and give them a bunch of terraforming stations.
Telling them to add Aestusium but nothing happens. No atmosphere is created.
I know bodies below 0.1g cannot retain atmosphere, but I recall I could terraform bodies like Ceres and they would very slowly lose gas and would need topping up eventually.
Triton is actually quite large and should not lose gas very fast.
Is there an issue with subspecies not being able to terraform?
Bit at a loss.
What are the factors that determine a colony's required Admin Level?
I had thought it was purely population, but my current game has a couple colonies that indicate otherwise.
MPop Admin Level Required
1186 5
225 2
212 3
80 3
55 1
48 1
22 1
18 1
15 2
12 1
Aren't there magazines for the decoys?No, Decoy launchers work like Box Launchers = can only be reloaded from outside the ship, never from magazines.
I can't find them.
Decoy Missiles are launched from Decoy Launchers. These are similar to box launchers, although 1/3rd smaller for the same missile size. They are not reloadable outside a hangar. For example, a size 25 Decoy Missile would require a launcher of 2.5 HS (125 tons).