Posted by: GodEmperor
« on: October 17, 2024, 05:33:49 PM »I'm debating what to do about POWs.I would always prefer option 2 - im always for more features and things to consider.
Currently, you rescue life pods, get intel points and then have the survivors on the rescuing ship using up life support and often quickly running down the deployment clock. The solution is to offload them, and it can be the nearest rock if you don't mind the RP aspect. The last is therefore tedious micromanagement. So I am considering two broad options.
Option 1) You rescue the POWs, get the intel and they vanish - keeping the benefit and removing the tedium that doesn't require any major decisions.
Option 2) POWs become more important from a logistics and intel point of view. In this scenario, you have to build POW Camps, which double as interrogation facilities. There are no longer interrogation experts on every shuttle. The rescuing ship will transport the POWs, including captured officers, to one of the POW camps, or to a colony for subsequent transport (I'll need a transport POW order), where they will be questioned and intel gathered. A colony with one or more camps will have effectively unlimited capacity for prisoners, but a limited capacity to process those POWs for intel-gathering purposes. The prisoners effectively become a potential intel resource until processed. The game would start with the home world having a POW camp.
Comments and suggestions welcome.
Maybe some mechanic of getting relationship bonus if you return POW's to their empire? Or bonuses/penalties to unrest if you kill/dont kill prisoners depending on your species xenophobia and militarism?