Posted by: ExecCrawfish
« on: Today at 02:50:12 PM »You can view the sensor range of an STO unit in the Formation Templates screen; it'll list the maximum sensor range, sensor range vs. missiles, and maximum fire control range.
What is the range of the active sensor on the STOs and is it resolution-1?
Do you see an active, rather than thermal, contact before the missiles hit?
Also, is the race firing the missiles designated as hostile (red contacts) ?
I'm having issues with my ground forces STO PD firing at incomming missles.
Alien race is set to hostile.
My Racial Tracking speed in 4000
Incomming missles are 15.5 km/s
Gaus Cannon twin turrent point defense - ground forces elements present.
Targeting mode set to point blank.
But nothing happens.
Am I missing something?
I'm having issues with my ground forces STO PD firing at incomming missles.
Alien race is set to hostile.
My Racial Tracking speed in 4000
Incomming missles are 15.5 km/s
Gaus Cannon twin turrent point defense - ground forces elements present.
Targeting mode set to point blank.
But nothing happens.
Am I missing something?
Just to be absolutely clear - When you say nothing happens, you mean that the missiles slam into the planet uninterrupted yes? In the context of PD nothing happens sounds like the best possible outcome
Are your STOs ordered to fire in point defense mode on the STO Targeting tab of the Ground Forces window?
I'm having issues with my ground forces STO PD firing at incomming missles.
Alien race is set to hostile.
My Racial Tracking speed in 4000
Incomming missles are 15.5 km/s
Gaus Cannon twin turrent point defense - ground forces elements present.
Targeting mode set to point blank.
But nothing happens.
Am I missing something?
What are the requirements for the ship to be commanded by the higher rank officer? (besides the CIC modules and Senior C.O. checkbox)
Sometimes the ship without any module and the checkbox unchecked will require CDR instead of LCDR. Is it the tonnage/mil modules tonnage/weapons tonnage or something completely different?
I've built a bunch of Decoy reloads (for my ship's decoy launchers) on Earth. But they won't load into my Ammo Tenders.
I can design a ship that has hundreds of Decoy Launchers, and just load the launchers on Earth and unload them on the destination planet... but is there a simpler way of getting replacement Decoys to the battle-front?
Unfortunately there is not. It is on the to-do list but I have yet to see an ETA for a solution to this one.
Following this https://aurora2.pentarch.org/index.php?topic=13090.msg164759#msg164759 I don't think such a solution was never in the cards.
They are WAI like Box Launchers, so you have to reload them in an hangar or at a colony.
If we compare these to CHAFF systems, it makes sense.
The problem is transporting decoy missiles between populations. Regular missiles may be transported by magazines regardless of what kind of launcher they will be fired from. Decoy missiles cannot, which is a problem.
I've built a bunch of Decoy reloads (for my ship's decoy launchers) on Earth. But they won't load into my Ammo Tenders.
I can design a ship that has hundreds of Decoy Launchers, and just load the launchers on Earth and unload them on the destination planet... but is there a simpler way of getting replacement Decoys to the battle-front?
Unfortunately there is not. It is on the to-do list but I have yet to see an ETA for a solution to this one.
Following this https://aurora2.pentarch.org/index.php?topic=13090.msg164759#msg164759 I don't think such a solution was never in the cards.
They are WAI like Box Launchers, so you have to reload them in an hangar or at a colony.
If we compare these to CHAFF systems, it makes sense.
I've built a bunch of Decoy reloads (for my ship's decoy launchers) on Earth. But they won't load into my Ammo Tenders.
I can design a ship that has hundreds of Decoy Launchers, and just load the launchers on Earth and unload them on the destination planet... but is there a simpler way of getting replacement Decoys to the battle-front?
Unfortunately there is not. It is on the to-do list but I have yet to see an ETA for a solution to this one.
I've built a bunch of Decoy reloads (for my ship's decoy launchers) on Earth. But they won't load into my Ammo Tenders.
I can design a ship that has hundreds of Decoy Launchers, and just load the launchers on Earth and unload them on the destination planet... but is there a simpler way of getting replacement Decoys to the battle-front?