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Topic Summary

Posted by: skoormit
« on: Yesterday at 08:46:39 AM »

Speaking of laser warheads: in the increment in which they detonate and fire (at a ship), are they included as part of "the total MSP of inbound missiles targeted on the ship" for the purposes of triggering decoy missiles?
Posted by: randakar
« on: Yesterday at 04:16:45 AM »

Thanks!

We have a crapload of STO to kill and we don't want to damage the planet too much.
Posted by: Steve Walmsley
« on: Yesterday at 03:09:05 AM »

When using missiles with Laser warheads for planetary bombardment, do they generate radiation and dust like regular nukes?

Or do they generate reduced amounts of environmental damage, like regular Lasers?

They should act as lasers. If there is radiation, it would be a bug. There are a couple of fixes to laser warheads for v2.5.1.
Posted by: blue emu
« on: Yesterday at 01:10:07 AM »

When using missiles with Laser warheads for planetary bombardment, do they generate radiation and dust like regular nukes?

Or do they generate reduced amounts of environmental damage, like regular Lasers?
Posted by: MinuteMan
« on: July 24, 2025, 07:02:42 AM »

You can view the sensor range of an STO unit in the Formation Templates screen; it'll list the maximum sensor range, sensor range vs. missiles, and maximum fire control range.

Code: [Select]
STO PD Gaus R300-100 - 0013
Transport Size (tons) 1 169.5     Cost 221.48     Armour 24     Hit Points 36
Annual Maintenance Cost 28     Resupply Cost 0

40K Twin Gauss Cannon R300-100 Turret
Range 30 000 km      Tracking 16 000 km/s      Damage 1 / 1     Shots 4     Rate of Fire 5
Maximum Fire Control Range 80 000km      Chance to Hit at Max Range 63%
Maximum Sensor Range 2 312 486km      Max Range vs Missile 208 124 km

Duranium  54    Vendarite  48.48    Uridium  8.5   
Development Cost  1 052

This seems correct to me.
Posted by: ExecCrawfish
« on: July 22, 2025, 02:50:12 PM »

You can view the sensor range of an STO unit in the Formation Templates screen; it'll list the maximum sensor range, sensor range vs. missiles, and maximum fire control range.
Posted by: MinuteMan
« on: July 22, 2025, 08:13:40 AM »

What is the range of the active sensor on the STOs and is it resolution-1?

Do you see an active, rather than thermal, contact before the missiles hit?

Also, is the race firing the missiles designated as hostile (red contacts) ?

I'm obviously missing something.
Because it is news to me that you can see active sensor range & resolution for STO elements.

I think / assume it was from an active sensor. I clicked "Active on" for the formations in question.
And even had a Deep space tracking station on the body.

Yes the race is designated as hostile.
Posted by: Steve Walmsley
« on: July 22, 2025, 02:49:26 AM »

What is the range of the active sensor on the STOs and is it resolution-1?

Do you see an active, rather than thermal, contact before the missiles hit?

Also, is the race firing the missiles designated as hostile (red contacts) ?
Posted by: MinuteMan
« on: July 21, 2025, 07:58:41 PM »

Yes it is / was.
Posted by: Bly
« on: July 21, 2025, 04:46:53 AM »

I'm having issues with my ground forces STO PD firing at incomming missles.

Alien race is set to hostile.

My Racial Tracking speed in 4000
Incomming missles are 15.5 km/s

Gaus Cannon twin turrent point defense - ground forces elements present.
Targeting mode set to point blank.

But nothing happens.

Am I missing something?

When you designed the STO in the Unit Class Design tab, did you check the Point Defence Weapon box?
Posted by: MinuteMan
« on: July 20, 2025, 07:53:37 PM »

I'm having issues with my ground forces STO PD firing at incomming missles.

Alien race is set to hostile.

My Racial Tracking speed in 4000
Incomming missles are 15.5 km/s

Gaus Cannon twin turrent point defense - ground forces elements present.
Targeting mode set to point blank.

But nothing happens.

Am I missing something?

Just to be absolutely clear - When you say nothing happens, you mean that the missiles slam into the planet uninterrupted yes? In the context of PD nothing happens sounds like the best possible outcome :D

Yes, Point defense doesn't fire. Incoming missiles pass through the PD range and hit my ground forces.

Are your STOs ordered to fire in point defense mode on the STO Targeting tab of the Ground Forces window?

Yes they are in PD mode, tested different modes.
If I set them to fire at ships, they fire at ships.
I checked the Sqlite DB and the formation element actually is assigned as "Point defense".
Posted by: nuclearslurpee
« on: July 20, 2025, 01:19:20 PM »

Are your STOs ordered to fire in point defense mode on the STO Targeting tab of the Ground Forces window?
Posted by: Droll
« on: July 20, 2025, 12:46:55 PM »

I'm having issues with my ground forces STO PD firing at incomming missles.

Alien race is set to hostile.

My Racial Tracking speed in 4000
Incomming missles are 15.5 km/s

Gaus Cannon twin turrent point defense - ground forces elements present.
Targeting mode set to point blank.

But nothing happens.

Am I missing something?

Just to be absolutely clear - When you say nothing happens, you mean that the missiles slam into the planet uninterrupted yes? In the context of PD nothing happens sounds like the best possible outcome :D
Posted by: MinuteMan
« on: July 19, 2025, 07:11:29 PM »

I'm having issues with my ground forces STO PD firing at incomming missles.

Alien race is set to hostile.

My Racial Tracking speed in 4000
Incomming missles are 15.5 km/s

Gaus Cannon twin turrent point defense - ground forces elements present.
Targeting mode set to point blank.

But nothing happens.

Am I missing something?
Posted by: nuclearslurpee
« on: July 15, 2025, 06:24:24 PM »

What are the requirements for the ship to be commanded by the higher rank officer? (besides the CIC modules and Senior C.O. checkbox)

Sometimes the ship without any module and the checkbox unchecked will require CDR instead of LCDR. Is it the tonnage/mil modules tonnage/weapons tonnage or something completely different?

Most of the rules can be found here.

However, I believe the command requirement for a ship with weapons was reduced to +1 rank instead of the listed +2. Diplomacy Module and Primary Flight Control are not listed but require +2 ranks.