Posted by: ruifac
« on: Yesterday at 09:22:16 AM »Looking awesome 2.6.
Keep up the creative work
Keep up the creative work

Big fan of the sensor changes, especially the vizualization of 100 IP ones! Could've sworn that already happened sometimes, but very far from always. Does the removed horizontal bar mean the Observed Weapons display is fixed as well? Because currently ROF is often not displayed in full, even if there is no scrollbar, on top of sometimes not making sense (screenshot attached, I'm guessing I saw the same ship fire in two separate engagements because according to the DB its RoF is 44578880, maybe a workaround against that as well?).
Also, since you're updating the alien class window, I can't help but once again ask that boarded ships would get a class summary there same way ship classes discovered from intel do. Or maybe let us edit the summary window so we could add notes too
Can XCM be scrapped? If so, how many materials could we get back at maximum?
Something I'd like to ask is whether Sensor Jammers' interaction with ECCM remains unchanged.
Yeah, but why not convert them into 10 automines instead of a new facility type? Does taking twice the cargo space really matter?In a lot of my low or mid tech games before Civilians snowball and you have the economy to use them for free shipping then cargo space can matter quite a bit. I often find myself limited if not by cargo space, then by cargo space of faster haulers than can move the installations and other stuff around quickly to where I want it.
Why not just convert captured CMCs into automines?
Yeah, but why not convert them into 10 automines instead of a new facility type? Does taking twice the cargo space really matter?
Like the ECM changes.
Why not just convert captured CMCs into automines?