Posted by: Steve Walmsley
« on: Today at 05:30:55 PM »Decoys can be any size. A few, smaller decoys would give you more flexibility if want to lessen a strike rather than commit everything.
I thought that only decoy missiles with the correct signature will defend a ship. In other words, a 20,000 ton ship must be defended by decoys which each have a signature of 20,000, not multiple decoys with signatures that add up to 20,000.
Hmmm...after reviewing the section on decoy missiles I can't rule out your take on it, or mine. It isn't clear. Arguably your take is better given the limitation on decoy launcher size, but that could be an oversight.
A quick question on decoy launchers.
After reviewing the section on the 2.20 changes list on decoy missiles and launchers, I'm left a bit confused and wondering if I've done something wrong. After recent reverses, my navy is looking to install decoy missiles and launchers on its capital ships. Easy enough. I used the missile designer to design a decoy missile for a new 30,000 ton strike cruiser design. The resulting missile is 150 MSP (375 tons), with a decoy signature of 30,000 tons. As intended. The problem arises in trying to design a launcher. The section in the create research project window for designing the decoy launcher gives the largest size launcher as 99. This appears to mean that I cannot have a decoy missile for anything larger than 19,800 tons. Is this correct?
I feel like I'm missing something. Is there a research branch I'm missing?
Kurt
I have noticed the same thing and believe this is an oversight on Steve's part. Probably copied from the regular missile launcher designer.
I'm still a bit unclear on the mechanics, but it seems like two decoys of half the size are as effective as a single full-size decoy. I'm not sure how the size scaling is supposed to work to make "right sized" decoys the most effective.
A quick question on decoy launchers.
After reviewing the section on the 2.20 changes list on decoy missiles and launchers, I'm left a bit confused and wondering if I've done something wrong. After recent reverses, my navy is looking to install decoy missiles and launchers on its capital ships. Easy enough. I used the missile designer to design a decoy missile for a new 30,000 ton strike cruiser design. The resulting missile is 150 MSP (375 tons), with a decoy signature of 30,000 tons. As intended. The problem arises in trying to design a launcher. The section in the create research project window for designing the decoy launcher gives the largest size launcher as 99. This appears to mean that I cannot have a decoy missile for anything larger than 19,800 tons. Is this correct?
I feel like I'm missing something. Is there a research branch I'm missing?
Kurt
Hello, what is the view of the community regarding MCP (Model Context Protocol) ?
From what I understand it should be allowed as this is not a mod, it reads a copy of the db same as aurora marvin and provide logs to an AI to provide after action report/roleplay.
Would I be correct ?
Attached, a sample of skirmish report generated by it.
Greetings - I'm wondering how to save custom starting scenarios and how to load them in game? Is it possible to include custom NPRs outside of the player starting system?
I am sorry if this has been asked before, but how viable would using very large missiles to emulate massive spinal guns be?
For example, a size 50 missile with a short range (5-10m km), very high speed and a lot of (10+) decoys ?
I don't have access to a computer now, so I cannot run simulations or "fleet exercises".
I am sorry if this has been asked before, but how viable would using very large missiles to emulate massive spinal guns be?It's certainly doable, albeit extremely expensive and only appropriate as an anti-capital weapon. You'll also have to have a roleplay explanation if the missile gets shot down by PD (perhaps someone managed to deflect the projectile).
For example, a size 50 missile with a short range (5-10m km), very high speed and a lot of (10+) decoys ?
I don't have access to a computer now, so I cannot run simulations or "fleet exercises".
I am sorry if this has been asked before, but how viable would using very large missiles to emulate massive spinal guns be?
For example, a size 50 missile with a short range (5-10m km), very high speed and a lot of (10+) decoys ?
I don't have access to a computer now, so I cannot run simulations or "fleet exercises".
Thamks, Steve.
We're facing what looks like a nasty Jump Point assault.
https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/post-30289452
Yes, I really need to read through the whole thread. Looks like you are having fun