Posted by: Ghostly
« on: Yesterday at 11:52:15 AM »Can someone help me with a proper design for mines?
I designed a two stage missile. The first stage has no engine and sensors and the second stage just has the engine and a warhead. I tried laying them by creating a waypoint and targeting it but I'm not sure that that's going to work.
What I want to happen is that these second stage rockets start firing when a hostile ship approaches.
Is such a behaviour even possible in Aurora?
Also, is there a way to mark one of your ships as hostile in order to use it as shooting practice? Or is there any other way to test out a ship's combat performance?
The answer to both of your questions is the "Designate as Target" checkbox in the Misc tab of the Ship Overview section in the Naval window. You can use it both for target practice and to test your two-stage mines, though the designated ship's PD won't work against them. But from your description, they should work just fine. For more info, check here and here.