Posted by: Froggiest1982
« on: Yesterday at 08:07:41 PM »I've built a bunch of Decoy reloads (for my ship's decoy launchers) on Earth. But they won't load into my Ammo Tenders.
I can design a ship that has hundreds of Decoy Launchers, and just load the launchers on Earth and unload them on the destination planet... but is there a simpler way of getting replacement Decoys to the battle-front?
Unfortunately there is not. It is on the to-do list but I have yet to see an ETA for a solution to this one.
Following this https://aurora2.pentarch.org/index.php?topic=13090.msg164759#msg164759 I don't think such a solution was never in the cards.
They are WAI like Box Launchers, so you have to reload them in an hangar or at a colony.
If we compare these to CHAFF systems, it makes sense.
The problem is transporting decoy missiles between populations. Regular missiles may be transported by magazines regardless of what kind of launcher they will be fired from. Decoy missiles cannot, which is a problem.
I see what you mean, but that is just a bug with a simple workaround.
You design your Replenishment ship adding decoys launchers to load the template of Decoys required.
Once you remove the decoy launchers, the amount of decoys to be loaded will still be there and you will be able to load and unload decoys without any problem using the load and unload ordnance order.
I am so used to it that I forgot there was this bug still
