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Topic Summary

Posted by: nuclearslurpee
« on: Today at 09:41:33 AM »

Thank you, nuclearslurpee!
"Repair shipyards cannot refit.": my first error.   :D
So, I have to use a military shipyard (obviously, a commercial one cannot work on a military project).
Currently, when I select Refit, my military SYs don't list the ship type I wish, but only the type that they can build and sometimes few others; therefore, I imagine I should retool the SY for the updated craft, before I can refit the old ships, isn't it?

Correct. A shipyard can only refit a ship to the class it is tooled for or a class which can be built out of the same shipyard.
Posted by: paolot
« on: Today at 09:18:14 AM »

Surely I'm doing something wrong, but I can't find how to refit some fighters to an improved version of them (the tonnage difference is less than 1%).   ???
At the planet where the fighters are in orbit, I select one of the Repair shipyards, then select the task Refit or Auto Refit, but the lists in Refit From, Class and Ship Name are empty.
The other tasks work well.
What am I missing?

Repair shipyards cannot refit. Not sure if the fact that they show the option is a bug per se or just a leaky abstraction in the UI.

Thank you, nuclearslurpee!
"Repair shipyards cannot refit.": my first error.   :D
So, I have to use a military shipyard (obviously, a commercial one cannot work on a military project).
Currently, when I select Refit, my military SYs don't list the ship type I wish, but only the type that they can build and sometimes few others; therefore, I imagine I should retool the SY for the updated craft, before I can refit the old ships, isn't it?
Posted by: nuclearslurpee
« on: Yesterday at 09:40:39 PM »

Surely I'm doing something wrong, but I can't find how to refit some fighters to an improved version of them (the tonnage difference is less than 1%).   ???
At the planet where the fighters are in orbit, I select one of the Repair shipyards, then select the task Refit or Auto Refit, but the lists in Refit From, Class and Ship Name are empty.
The other tasks work well.
What am I missing?

Repair shipyards cannot refit. Not sure if the fact that they show the option is a bug per se or just a leaky abstraction in the UI.
Posted by: paolot
« on: Yesterday at 09:05:19 PM »

Surely I'm doing something wrong, but I can't find how to refit some fighters to an improved version of them (the tonnage difference is less than 1%).   ???
At the planet where the fighters are in orbit, I select one of the Repair shipyards, then select the task Refit or Auto Refit, but the lists in Refit From, Class and Ship Name are empty.
The other tasks work well.
What am I missing?
Posted by: paolot
« on: Yesterday at 06:58:33 PM »

Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.

The systems don't exist in the game until someone finds them, at which point they are generated.

For known stars, I could show the actual star locations using a variant of the galactic map, but the galaxy is 3D and the map is 2D so there would be a lot of overlaps. Also there are 65,000 stars in the known stars database.

One option I have considered for a while is a rotatable 3D map for the above purpose, but humans handle 2D information a lot better than 3D information so it would mainly be for fun. Most people would still use 2D to comprehend the situation.

Thank you, Steve, for the explanation.
Thinking better to this: 65,000 stars form a square of 255x255 units (or a circle with 144 units of radius), and jump links could connect stars from side to side of it, making everything very difficult to read.
Posted by: Steve Walmsley
« on: August 19, 2025, 04:14:54 AM »

I don't recall, can we see the design of civilian ships?

Yes, on the class window. Click Civilian (might be Show Civilian) to see their designs. Civilian colony ships will carry between 50,000 and 250,000 colonists, depending on the design.
Posted by: Steve Walmsley
« on: August 19, 2025, 04:05:44 AM »

Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.

The systems don't exist in the game until someone finds them, at which point they are generated.

For known stars, I could show the actual star locations using a variant of the galactic map, but the galaxy is 3D and the map is 2D so there would be a lot of overlaps. Also there are 65,000 stars in the known stars database.

One option I have considered for a while is a rotatable 3D map for the above purpose, but humans handle 2D information a lot better than 3D information so it would mainly be for fun. Most people would still use 2D to comprehend the situation.
Posted by: Steve Zax
« on: August 18, 2025, 09:56:58 PM »

I don't recall, can we see the design of civilian ships?
Posted by: gpt3
« on: August 18, 2025, 08:49:35 PM »

I think that number you see (25, 20, 12.5) is thousands of colonists.

I hope so. But ...?!

Quote
I KNOW its not individuals! (12.5? )

12.5 are trade goods, not persons.  :)
Aurora 4x doesn't model the conventional economy (except for trade goods). Its assumption is that the Trans-Newtonian economy is so prosperous that conventional goods/services are effectively post-scarcity. That's why you don't need to manually transport food and oxygen to all of your colonies.

What this means is that it's entirely possible that your colony ship's cargo consists of one billionaire, twenty-four servants, and the billionaire's private zoo.
Posted by: paolot
« on: August 18, 2025, 01:48:24 PM »

I think that number you see (25, 20, 12.5) is thousands of colonists.

I hope so. But ...?!

Quote
I KNOW its not individuals! (12.5? )

12.5 are trade goods, not persons.  :)
Posted by: paolot
« on: August 18, 2025, 01:46:26 PM »

Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.

Theoretically, I suppose. You can get info about a system from prisoners, so the galactic map can show systems without any connection info. That, however would include bodies. I don't think planets can be hidden in any way.

Thanks!
I'm reading the campaign of Steve, where there are systems shown without links to other stars in the galactic map, revealed by prisoners.
But, in a more "general" way? I wish to reach the stars because I know they are there, and I can imagine there could be some valuable wealth to conquer out there.
At the beginning of each match, instead, the sky is empty. So what am I looking for, if there is nothing to go to?
If it isn't possible now, I would like an option (Y/N) to reveal the rest of the systems, with the possibility to show various percentage of them, eventually.
Posted by: Steve Zax
« on: August 18, 2025, 01:33:27 PM »

Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.

Theoretically, I suppose. You can get info about a system from prisoners, so the galactic map can show systems without any connection info. That, however would include bodies. I don't think planets can be hidden in any way.
Posted by: Steve Zax
« on: August 18, 2025, 01:31:14 PM »

I think that number you see (25, 20, 12.5) is thousands of colonists. I KNOW its not individuals! (12.5? )
Posted by: paolot
« on: August 18, 2025, 01:23:42 PM »

Is it possible to find which civilian ship is carrying a specific item?
I don't want to read one by one all those ships (there are around 1,650 of them, with the warning messages, when a fleet/ship is selected, that increase the time to read what they are moving, and I don't want to look inside the DB).
Second: is it possible to increase the number of colonists that civilians move per travel? and/or have civ fleet with multiple ships?
My colony ships carry tens of thousands of colonists in one travel, while civilians use one ship to move just only 25 or less of them (see attached image), even using a huge colony ship! I know I'm the evil ruler that obligates people to do everything... but 25 vs. thousands...!!   :o ???
The new rules for civilians in 2.6.0, do they also take care of this?
Posted by: paolot
« on: August 18, 2025, 01:13:02 PM »

Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.