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Topic Summary

Posted by: SinisterMinister
« on: Today at 11:08:52 AM »

Hey. Not sure whether to put this here or in the suggestions thread but ultimately figured it would be better suited here.

2 accessibility issues I'm leaving for your consideration.
1. Comboboxes no longer automatically announce changes in values to NVDA and I assume other screen readers. So for example let's say I'm adjusting the category in the research screen, going from Biology to Construction, I have to shift tab and tab back to the combo box to know what it's set to.
2. The edit boxes in the customised NPR screen are shifted one space to the right. And on that note the new checkboxes in the Missile Screen all say no engine.

Awesome game really enjoy the changes.
Posted by: Salieri42
« on: Today at 10:53:38 AM »

For some reason, boarding enemy vessels doesn't resolve in you getting their portrait.

I boarded raiders, 2 NPRs and got boarded by swarm, got no portraits. The "Establish communication" SM option also doesn't reveal portrait. The only way to currently see race portrait if they didn't talk to you first is to in SM mode press edit on the racial icon and cancel it.



When doing standing/conditional orders, the checkmarks for "Copy Standing on Detach" and "Copy Conditional on Detach" get unticked when you detach ships, so if you recombine them back and transit-divide, all of orders get deleted and you have to load templates. These checkmarks also aren't saved into templates.
Posted by: simast
« on: Today at 09:57:16 AM »

Minor issue: I understand that dividends are removed in this version - but shipping lines UI still has "Last Dividend Time/Amount" lines.

SJW: Fixed for next version.
Posted by: Ush213
« on: Today at 06:42:48 AM »

I dont seem to be able to delete movement order templates.
I first click on the template name then pressed delete template not sure if im just doing something wrong.

Edit I meant the new standing/conditional order Templates.

SJW: Already fixed for v2.6.1 (see above).
Posted by: Steve Walmsley
« on: Today at 05:02:51 AM »

When I try advancing time I get the message:

2.6.0 Function #1414: the given key was not present in the dictionary

If I click okay it reappears. It prevents me from doing anything.
If I hold enter to spam click okay, after sometime it advances time.
The time advancement doesn't stop on the regular events (such as research complete)   
The game is 10 years in.

#1414 is fleet movement. Anything unusual happen in the game prior to this happening? Deleting fleets, anything else, etc.?
Posted by: Walter
« on: Today at 02:51:16 AM »

When I put a military jump drive on a ship, the design remains commercial.


As always, I run Aurora through WINE on a Linux system, which means the absence of actual .Net4 software may or may not play a role.

SJW: Working as intended. All jump drives are commercial systems.

Posted by: Falryx
« on: Yesterday at 11:07:19 PM »

Could be PEBCAK

I tried twice to create games with 4 NPRs where:

o   NPR Base Explored Transits: 0
o   NPR Random Explored Transits: 6
o   NPR Max Start Systems: 0

The second time I actually tried 0/4/0.

Both times, the game spun for several minutes and did not complete the game.  Known Stars was off, Use Constellation Names was on, in case that matters.

I was able to succeed on the third try with 1/4/20 settings, known stars and use constellation names off.  I can do some more troubleshooting next weekend if it's helpful to try and narrow down what seems to case a problem.
Posted by: lumporr
« on: Yesterday at 07:17:14 PM »

LG Infrastructure is still shown as a trade good, despite it being removed from the game.

SJW: Removed for next DB release
Posted by: mike2R
« on: Yesterday at 06:05:37 PM »

On the Economics > Governor / Misc tab, there's an issue with editing the Fuel Warning and MSP Warning quantities.

The amounts are displayed with spaces where the thousand separator should be.  However if you edit them, unless you remove all the spaces, the amount is changed to 0 (once you leave the tab and go back to it).

(My localisation settings are for the UK)
I just tested this to check. It doesn't happen if you have the thousands separator as a comma. It may be a separate localization setting from the decimal separator.

You're quite right, I had a space as my "digit grouping seperator".

SJW: Post checked.
Posted by: dr125
« on: Yesterday at 05:55:40 PM »

Not sure if this is a bug or WAD, but after researching crew efficiency, existing ship templates won't update, including making a copy of the template. A new template has to be created to  apply the new efficiency.

There's a new button on the Class Design window "Update CDE" which updates this (works like Update Armour).
Got it, thank you!

SJW: Post checked.
Posted by: Aloriel
« on: Yesterday at 05:42:30 PM »

On the Economics > Governor / Misc tab, there's an issue with editing the Fuel Warning and MSP Warning quantities.

The amounts are displayed with spaces where the thousand separator should be.  However if you edit them, unless you remove all the spaces, the amount is changed to 0 (once you leave the tab and go back to it).

(My localisation settings are for the UK)
I just tested this to check. It doesn't happen if you have the thousands separator as a comma. It may be a separate localization setting from the decimal separator.

SJW: Post checked.
Posted by: mike2R
« on: Yesterday at 05:26:14 PM »

Ignore, changing localisation settings resolved this.

On the Economics > Governor / Misc tab, there's an issue with editing the Fuel Warning and MSP Warning quantities.

The amounts are displayed with spaces where the thousand separator should be.  However if you edit them, unless you remove all the spaces, the amount is changed to 0 (once you leave the tab and go back to it).

(My localisation settings are for the UK)


SJW: Noted below as not a bug
Posted by: mike2R
« on: Yesterday at 05:20:03 PM »

Not sure if this is a bug or WAD, but after researching crew efficiency, existing ship templates won't update, including making a copy of the template. A new template has to be created to  apply the new efficiency.

There's a new button on the Class Design window "Update CDE" which updates this (works like Update Armour).

SJW: Post checked.
Posted by: dr125
« on: Yesterday at 03:40:22 PM »

Not sure if this is a bug or WAD, but after researching crew efficiency, existing ship templates won't update, including making a copy of the template. A new template has to be created to  apply the new efficiency.
Posted by: Life_b
« on: Yesterday at 01:04:48 PM »

When I try advancing time I get the message:

2.6.0 Function #1414: the given key was not present in the dictionary

If I click okay it reappears. It prevents me from doing anything.
If I hold enter to spam click okay, after sometime it advances time.
The time advancement doesn't stop on the regular events (such as research complete)   
The game is 10 years in.

SJW: More information requested