Iowa class Jump Battlecruiser 100000 tons 9891 Crew 44414.2 BP TCS 2000 TH 2000 EM 900
2000 km/s JR 3-100 Armour 10-191 Shields 30-300 Sensors 4/4/2/2 Damage Control Rating 248 PPV 380
Annual Failure Rate: 506% IFR: 7% Maintenance Capacity 43862 MSP Max Repair 18906 MSP
Flag Bridge Magazine 5230
J100000(3-100) Military Jump Drive Max Ship Size 100000 tons Distance 100k km Squadron Size 3
Internal Confinement Fusion Drive E6 (40) Power 100 Fuel Use 60% Signature 50 Armour 0 Exp 5% Hyper Capable
Fuel Capacity 2,540,000 Litres Range 76.2 billion km (440 days at full power)
Epsilon R300/18 Shields (10) Total Fuel Cost 180 Litres per day
Quad 12cm C5 Visible Light Laser Turret (10x4) Range 80,000km TS: 20000 km/s Power 16-20 RM 2 ROF 5 4 4 2 2 1 1 1 1 0 0
CIWS-250 (10x10) Range 1000 km TS: 25000 km/s ROF 5 Base 50% To Hit
Fire Control S12 120-25000 H70 (10) Max Range: 240,000 km TS: 25000 km/s 96 92 88 83 79 75 71 67 62 58
Size 1 Missile Launcher (20) Missile Size 1 Rate of Fire 5
Size 6 Missile Launcher (20) Missile Size 6 Rate of Fire 30
Missile Fire Control FC100-R1 (20) Range 3.0m km Resolution 1
Missile Fire Control FC100-R10 (70%) (20) Range 30.0m km Resolution 10
Size 1 FAST mk2 Anti-Missile Missile (1560) Speed: 71,200 km/s End: 0.7m Range: 3m km WH: 1 Size: 1 TH: 237 / 142 / 71
Size 6 Super Chugger Mk2 Anti-ship Missile (600) Speed: 58,700 km/s End: 8.5m Range: 30m km WH: 10 Size: 6 TH: 195 / 117 / 58
Active Search Sensor S300-R1 (1) GPS 300 Range 3.0m km Resolution 1
Thermal Sensor TH0.5-4 (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
EM Detection Sensor EM0.5-4 (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
Improved Gravitational Sensors (1) 2 Survey Points Per Hour
Improved Geological Sensors (1) 2 Survey Points Per Hour
ECCM-3 (1) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
After several years and the completetion of the larger military jump drive here is my jump battlecruiser and likely the mainstay of my fleet.
Generally, this one looks ok.
You could probably save some weight by reducing the range of the FireCons for the laser turrets. This weight could be used to up the turrets tracking speed to 25k, so turret and FireCon match.
A FireCon for each single missile launcher is a bit of overkill, IMO. Usually I put a FireCon for every 5 launchers on a ship.
This is a warship, isn´t it? As such, I don´t see the need for grav- or geosurvey sensors. I´d exchange those for better passives (usefull) and a long range active sensor (indespensable, you can´t hit what you can´t see)
Each ECCM can be assigned to only one single FireCon, so, if you have 20 FireCons and would like to have each one protected by ECCM, you have to mount 20 ECCMs (as I said above, 20 FCs for 20 launchers is overkill anyway)
Oh, and your lasers are overengineered. You only need capacitor 4 to get a ROF of 5, which is as low as it gets. You could save a small amount of resources by changing this.
What is the manouver rating of your AMMs? The intercept chance seems pretty low for a missile that fast. I´d probably take some mass devoted to engines out in exchange for some agility.