Posted by: Steve Walmsley
« on: February 02, 2010, 07:58:53 AM »Quote from: "sloanjh"
There is a detailed explanation of the armour system in part 4 of the Tutorial: viewtopic.php?f=101&t=1955Quote from: "mrwigggles"That sounds like the culprit.
Any mathical mystical formula I can use to take that into account?
It goes like the thickness * surface area of ship, assuming that the ship is a sphere, but it's been ages (and a couple of board loss-of-contents) since Steve posted it, and that was before the new armor rules.
The easiest way to do this is to "fake" the jump drive with dead space (e.g. fuel/hanger/whatever) that occupies the same tonnage. Then the armore will work itself out.
John
PS - I hope you at least gave your naval architects a last meal before taking them out and shooting them
Steve