Posted by: Micro102
« on: February 16, 2010, 02:27:55 AM »They can also be annoying...like having 10 scientists half being propulsion half being missiles....I don't even have enough queues for them!
Quote from: "Erik Luken"I generally let the game pick my starting tech. It's not always what I would pick, so that is a challenge to fit the tech I have into my preferred playstyle.
Just wanted to comment on this. One of my favorite games ever was the original Master of Orion. One of the neat features in that game was that the tech tree wasn't exactly the same in each game. Well, the tree itself was the same, but your research opportunities varied a bit.
With most strategy games, I tend to play every game the same way after awhile - after I get to know the game. But this feature pretty well forced me to play a different game, depending on what I could research. One game, I'd use small fighters armed with beam weapons; another, I'd use larger ships with missile weapons. It just depended on my research situation.
I always thought that was a great feature in a strategy game. This sounds similar, to some extent. If you start with different techs, that might encourage you to use different research threads. It's a neat idea.
Bill
I generally let the game pick my starting tech. It's not always what I would pick, so that is a challenge to fit the tech I have into my preferred playstyle.
Quote from: "Steve Walmsley"A fire control can't find targets by itself but it can lock on to targets detected by the active sensors on a different ship. One commonly used strategy is to have single FAC with sensors instead of weapons that acts as the eyes and ears of a FAC squadron. The scout FAC finds the targets and then the rest of the Squadron lock on their fire controls and open fire.Thanks for the explanation. I am going to try something along the lines of Brian's examples.
Steve
Resolution class Missile Cruiser 11950 tons 1181 Crew 1723.96 BP TCS 239 TH 567 EM 0
3163 km/s Armour 4-46 Shields 0-0 Sensors 10/10/0/0 Damage Control Rating 8 PPV 49
Annual Failure Rate: 142% IFR: 2% Maint Capacity 721 MSP Max Repair 60 MSP Est Time: 3.6 Years
Magazine 440
Rolls Royce Class 63/75 Ion Engine (12) Power 63 Fuel Use 99% Signature 47.25 Armour 0 Exp 7%
Fuel Capacity 450,000 Litres Range 68.5 billion km (250 days at full power)
Twin 100mm/L15/R5 Meson Cannon Turret (1x2) Range 15,000km TS: 15000 km/s Power 6-6 RM 1.5 ROF 5 1 0 0 0 0 0 0 0 0 0
Norton PD FCS Mk. I (1) Max Range: 32,000 km TS: 12000 km/s 69 37 6 0 0 0 0 0 0 0
Pebble Bed Reactor 6 (1) Total Power Output 6 Armour 0 Exp 5%
Rheinmetall Class 4 ASM Launcher (10) Missile Size 4 Rate of Fire 60
Bosch Class 90/60 Missile Targeting System (2) Range 90.0m km Resolution 60
Bosch Class 24/16 Missile Targeting System (2) Range 24.0m km Resolution 16
ASM-4 Starstreak (110) Speed: 25,500 km/s End: 32.7m Range: 50m km WH: 4 Size: 4 TH: 85 / 51 / 25
0.6/1 Radar (1) GPS 60 Range 600k km Resolution 1
12/20 Radar (1) GPS 1200 Range 12.0m km Resolution 20
48/80 Radar (1) GPS 4800 Range 48.0m km Resolution 80
Westwood Class 10 Thermal Sensor (1) Sensitivity 10 Detect Sig Strength 1000: 10m km
Gallager Class 10 EM Sensor (1) Sensitivity 10 Detect Sig Strength 1000: 10m km
Hawkeye class Fleet Scout 8000 tons 698 Crew 1193.8 BP TCS 160 TH 425.25 EM 0
3543 km/s Armour 4-35 Shields 0-0 Sensors 125/100/0/0 Damage Control Rating 6 PPV 0
Annual Failure Rate: 85% IFR: 1.2% Maint Capacity 560 MSP Max Repair 150 MSP Est Time: 2.46 Years
Rolls Royce Class 63/75 Ion Engine (9) Power 63 Fuel Use 99% Signature 47.25 Armour 0 Exp 7%
Fuel Capacity 300,000 Litres Range 68.2 billion km (222 days at full power)
30/20 Radar (1) GPS 3000 Range 30.0m km Resolution 20
120/80 Radar (1) GPS 12000 Range 120.0m km Resolution 80
Westwood Class 125 Thermal Sensor (1) Sensitivity 125 Detect Sig Strength 1000: 125m km
Gallager Class 100 EM Sensor (1) Sensitivity 100 Detect Sig Strength 1000: 100m km
A fire control can't find targets by itself but it can lock on to targets detected by the active sensors on a different ship. One commonly used strategy is to have single FAC with sensors instead of weapons that acts as the eyes and ears of a FAC squadron. The scout FAC finds the targets and then the rest of the Squadron lock on their fire controls and open fire.Thanks for the explanation. I am going to try something along the lines of Brian's examples.
Steve
A fire control can't find targets by itself but it can lock on to targets detected by the active sensors on a different ship. One commonly used strategy is to have single FAC with sensors instead of weapons that acts as the eyes and ears of a FAC squadron. The scout FAC finds the targets and then the rest of the Squadron lock on their fire controls and open fire.Quote from: "Beersatron"2nd Gen FAC (Fast Attack Craft), the 1st Gen had the size 8 launchers which were too big for my design styleA question on this FAC design. There is no active sensor. Does the Fire Control act as its own sensor? Or does the Fire Control use sensor information from the base or mothership?Code: [Select]Fearless II class Gunboat 1000 tons 56 Crew 176.8 BP TCS 20 TH 126 EM 0
8400 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 7.2
Annual Failure Rate: 16% IFR: 0.2% Maintenance Capacity 55 MSP Max Repair 52 MSP
Magazine 48
FAC Plasma Drive (1) Power 168 Fuel Use 880% Signature 126 Armour 0 Exp 21%
Fuel Capacity 150,000 Litres Range 30.7 billion km (42 days at full power)
S4ML BOX - 1 (12) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
AGFC - 1 (1) Range 19.2m km Resolution 20
Chisel MK1 (12) Speed: 33,600 km/s End: 9.6m Range: 19.3m km WH: 4 Size: 4 TH: 168 / 100 / 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Hope these examples help you.Thank you very much for the examples.
Brian
1. Any active sensor on any ship/base/pdc, ect will do to allow the fire control lock up. It does not matter if the active sensor is in the same task group or not. For defending a planet having a purpose built pdc with massive active sensors is a good idea. You leave that on to let you see anything approaching, and all your other ships can keep thier actives off line.Quote from: "Balibar"A question on this FAC design. There is no active sensor. Does the Fire Control act as its own sensor? Or does the Fire Control use sensor information from the base or mothership?
B (I assume). Active sensors are very expensive to stick on every ship, especially when you're talking about FAC. I think most people design special "Leader" variants of their FAC that substitute active sensors for a few missile tubes/magazines.
John
Victory class Fast Attack Craft 1000 tons 51 Crew 270.1 BP TCS 20 TH 67.2 EM 0
9600 km/s Armour 5-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 6.3
Annual Failure Rate: 32% IFR: 0.4% Maint Capacity 42 MSP Max Repair 84 MSP Est Time: 1.28 Years
Magazine 42
GB Magneto-plasma Drive E70 (1) Power 192 Fuel Use 700% Signature 67.2 Armour 0 Exp 48%
Fuel Capacity 20,000 Litres Range 5.1 billion km (6 days at full power)
Size 6 Box Launcher (7) Missile Size 6 Hangar Reload 45 minutes MF Reload 7.5 hours
Missile Fire Control FC56-R20 (1) Range 33.6m km Resolution 20
Missile Fire Control FC28-R100 (1) Range 84.0m km Resolution 100
Size 6 Anti-ship Missile (7) Speed: 40,000 km/s End: 12.5m Range: 30m km WH: 7 Size: 6 TH: 213 / 128 / 64
Active Search Sensor S14-R20 (1) GPS 280 Range 2.8m km Resolution 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Long Ears class Fast Scout Craft 1000 tons 85 Crew 378.9 BP TCS 20 TH 67.2 EM 0
9600 km/s Armour 5-8 Shields 0-0 Sensors 11/22/0/0 Damage Control Rating 0 PPV 0
Annual Failure Rate: 32% IFR: 0.4% Maint Capacity 59 MSP Max Repair 140 MSP Est Time: 1.16 Years
GB Magneto-plasma Drive E70 (1) Power 192 Fuel Use 700% Signature 67.2 Armour 0 Exp 48%
Fuel Capacity 30,000 Litres Range 7.7 billion km (9 days at full power)
Active Search Sensor S28-R20 (1) GPS 560 Range 5.6m km Resolution 20
Active Search Sensor S140-R100 (1) GPS 14000 Range 140.0m km Resolution 100
Active Search Sensor S28-R1 (1) GPS 28 Range 280k km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
Scorpion class Fast Attack Craft 1000 tons 103 Crew 273.9 BP TCS 20 TH 67.2 EM 60
9600 km/s Armour 5-8 Shields 2-300 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4
Annual Failure Rate: 32% IFR: 0.4% Maint Capacity 43 MSP Max Repair 84 MSP Est Time: 1.3 Years
GB Magneto-plasma Drive E70 (1) Power 192 Fuel Use 700% Signature 67.2 Armour 0 Exp 48%
Fuel Capacity 20,000 Litres Range 5.1 billion km (6 days at full power)
Delta R300/12.5 Shields (1) Total Fuel Cost 13 Litres per day
R8/C4 Meson Cannon (1) Range 80,000km TS: 9600 km/s Power 4-4 RM 8 ROF 5 1 1 1 1 1 1 1 1 0 0
Fire Control S03 48-8000 gb (1) Max Range: 96,000 km TS: 8000 km/s 90 79 69 58 48 38 27 17 6 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (1) Total Power Output 6 Armour 0 Exp 5%
Active Search Sensor S28-R1 (1) GPS 28 Range 280k km Resolution 1
A question on this FAC design. There is no active sensor. Does the Fire Control act as its own sensor? Or does the Fire Control use sensor information from the base or mothership?
As long as one of your ships has the target on it's active sensors, then all of your ships fire controls will work. You do need to have at least one active sensor picking up the target. Passives are not sufficient for this.Let's say I am designing a FAC for Earth Defense and I want to leave out the sensor in order to pack more launchers in. Do I need at least one ship in the Task Group with a sensor? Or can a ship in another Task Group that is also stationed at Earth fill the sensor role? Or can the FAC use sensors based on the planet Earth?
2nd Gen FAC (Fast Attack Craft), the 1st Gen had the size 8 launchers which were too big for my design styleA question on this FAC design. There is no active sensor. Does the Fire Control act as its own sensor? Or does the Fire Control use sensor information from the base or mothership?Code: [Select]Fearless II class Gunboat 1000 tons 56 Crew 176.8 BP TCS 20 TH 126 EM 0
8400 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 7.2
Annual Failure Rate: 16% IFR: 0.2% Maintenance Capacity 55 MSP Max Repair 52 MSP
Magazine 48
FAC Plasma Drive (1) Power 168 Fuel Use 880% Signature 126 Armour 0 Exp 21%
Fuel Capacity 150,000 Litres Range 30.7 billion km (42 days at full power)
S4ML BOX - 1 (12) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
AGFC - 1 (1) Range 19.2m km Resolution 20
Chisel MK1 (12) Speed: 33,600 km/s End: 9.6m Range: 19.3m km WH: 4 Size: 4 TH: 168 / 100 / 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Your last salvo from the Atlanta is going to be an odd number. 11 in 6 salvos, 5 in the last.Thank you for pointing that out. My reasoning in the mazazine size was to ensure an even multiple of all missile sizes. I neglected to consider the grouping based on the number of launchers. I suppose it might make more sense to stick to a number of launchers that was a "round" number in terms of magazine size.
My personal taste would be to go with 10 launchers and see if I can't cram in another magazine.