Posted by: Venec
« on: February 28, 2010, 02:20:44 PM »Do drones work in newest Aurora? I read somewhere that their code is broken.
I have a semi-related question. Is there any difference between drones and missiles, other than the slower, more efficient engine and the fixed engine size and manuverability? Also, is there any way to deliberately slow down your drones? Seems to me like it'd be handy to have drones moving at the same speed as the launching ship, so you could stack up a single gigantic salvo of cluster missiles.The difference is the engine. As you mentioned it has a lower power-to-weight ratio and is much more fuel efficient. It is also a fixed size, like a fighter engine or ship engine.
I have a semi-related question. Is there any difference between drones and missiles, other than the slower, more efficient engine and the fixed engine size and manuverability? Also, is there any way to deliberately slow down your drones? Seems to me like it'd be handy to have drones moving at the same speed as the launching ship, so you could stack up a single gigantic salvo of cluster missiles.
Quote from: "Arwyn"The upside, at least in simulation, is that it clobbers the NPRs current classes.
This discussion is very useful for a newbie like me, but what do you mean by "at least in simulation"? Is there something (else) I'm missing here?
Thanks,
Bill
The upside, at least in simulation, is that it clobbers the NPRs current classes.
Quote from: "Arwyn"Harrington class Heavy Cruiser 12850 tons 932 Crew 2159.6 BP TCS 257 TH 400 EM 270You only have one missile fire control system for your ASMs. That means you can only fire your 20 launchers at one target. In previous threads it appears that most of us have a fire control to sensor ratio of between 1:5 and 1:10; this gives you a lot more flexibility if you have multiple targets that don't require saturation attacks. Also, why the one AMM launcher? I would have thought that would be an inefficient use of mass.
3112 km/s Armour 4-48 Shields 9-300 Sensors 24/24/0/0 Damage Control Rating 13 PPV 21
Annual Failure Rate: 101% IFR: 1.4% Maint Capacity 1365 MSP Max Repair 240 MSP Est Time: 2.87 Years
Magazine 841
Magneto-plasma Drive E9 (10) Power 80 Fuel Use 90% Signature 40 Armour 0 Exp 5%
Fuel Capacity 300,000 Litres Range 46.7 billion km (173 days at full power)
Beta R300/13.5 Shields (6) Total Fuel Cost 81 Litres per day
CIWS-80 (2x4) Range 1000 km TS: 8000 km/s ROF 5 Base 50% To Hit
Anti-Missile Launcher (1) Missile Size 1 Rate of Fire 10
Rattler FAC ASM2 Launcher (20) Missile Size 2 Rate of Fire 100
Awl Missile Control System (1) Range 2.2m km Resolution 1
Mercury Missile Control System (1) Range 51.8m km Resolution 40
Flash Anti-missile Missile (100) Speed: 39,300 km/s End: 0.8m Range: 1.8m km WH: 1 Size: 1 TH: 131 / 78 / 39
Dart ASM2 (350) Speed: 40,000 km/s End: 20.8m Range: 50m km WH: 1 Size: 2 TH: 133 / 80 / 40
Dagger D-ASM2 (20) Speed: 32,000 km/s End: 0.5m Range: 1m km WH: 2 Size: 2 TH: 138 / 83 / 41
Bugswatter Search Sensor (1) GPS 168 Range 1.0m km Resolution 1
Arclight Search Sensor (1) GPS 10800 Range 64.8m km Resolution 45
Thermal Sensor TH4-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EM Detection Sensor EM4-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Harrington class Heavy Cruiser 12850 tons 932 Crew 2159.6 BP TCS 257 TH 400 EM 270You only have one missile fire control system for your ASMs. That means you can only fire your 20 launchers at one target. In previous threads it appears that most of us have a fire control to sensor ratio of between 1:5 and 1:10; this gives you a lot more flexibility if you have multiple targets that don't require saturation attacks. Also, why the one AMM launcher? I would have thought that would be an inefficient use of mass.
3112 km/s Armour 4-48 Shields 9-300 Sensors 24/24/0/0 Damage Control Rating 13 PPV 21
Annual Failure Rate: 101% IFR: 1.4% Maint Capacity 1365 MSP Max Repair 240 MSP Est Time: 2.87 Years
Magazine 841
Magneto-plasma Drive E9 (10) Power 80 Fuel Use 90% Signature 40 Armour 0 Exp 5%
Fuel Capacity 300,000 Litres Range 46.7 billion km (173 days at full power)
Beta R300/13.5 Shields (6) Total Fuel Cost 81 Litres per day
CIWS-80 (2x4) Range 1000 km TS: 8000 km/s ROF 5 Base 50% To Hit
Anti-Missile Launcher (1) Missile Size 1 Rate of Fire 10
Rattler FAC ASM2 Launcher (20) Missile Size 2 Rate of Fire 100
Awl Missile Control System (1) Range 2.2m km Resolution 1
Mercury Missile Control System (1) Range 51.8m km Resolution 40
Flash Anti-missile Missile (100) Speed: 39,300 km/s End: 0.8m Range: 1.8m km WH: 1 Size: 1 TH: 131 / 78 / 39
Dart ASM2 (350) Speed: 40,000 km/s End: 20.8m Range: 50m km WH: 1 Size: 2 TH: 133 / 80 / 40
Dagger D-ASM2 (20) Speed: 32,000 km/s End: 0.5m Range: 1m km WH: 2 Size: 2 TH: 138 / 83 / 41
Bugswatter Search Sensor (1) GPS 168 Range 1.0m km Resolution 1
Arclight Search Sensor (1) GPS 10800 Range 64.8m km Resolution 45
Thermal Sensor TH4-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EM Detection Sensor EM4-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes