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Posted by: praguepride
« on: March 30, 2010, 06:23:22 PM »

Quote from: "Venec"
Quote from: "welchbloke"
Quote from: "praguepride"
After consulting with my expert orcish comrades, I believe this design needs more dakka dakka!
In that case it probably needs to be painted red as well  :mrgreen:


/nods sagely.

Everyone should know this fact. Steve should add this as an option "Paint Red? Y/N"
Posted by: Venec
« on: March 24, 2010, 09:27:52 AM »

Quote from: "welchbloke"
Quote from: "praguepride"
After consulting with my expert orcish comrades, I believe this design needs more dakka dakka!
In that case it probably needs to be painted red as well  :mrgreen:
Posted by: welchbloke
« on: March 24, 2010, 07:49:57 AM »

Quote from: "praguepride"
After consulting with my expert orcish comrades, I believe this design needs more dakka dakka!
In that case it probably needs to be painted red as well  :D
Posted by: praguepride
« on: March 23, 2010, 07:13:39 PM »

After consulting with my expert orcish comrades, I believe this design needs more dakka dakka!
Posted by: Texashawk
« on: March 11, 2010, 09:53:00 PM »

And just *where* do you plan to build this? Kuat Space Yards? The Ringworld?
Posted by: Erik L
« on: March 04, 2010, 09:03:38 AM »

Quote from: "Poojawa"
... how do you people get beyond size 100 launchers and max of 1.23m jump drive size? o.o

I believe the original author hacked the database to provide parameters normally outside the limits. This is also not a Recommended Thing (TM) as this may cause instability in the program. And I believe Steve tends to prioritize errors from hacked databases very low in the bug area.
Posted by: Poojawa
« on: March 04, 2010, 08:55:23 AM »

... how do you people get beyond size 100 launchers and max of 1.23m jump drive size? o.o
Posted by: Erik L
« on: March 03, 2010, 09:29:54 PM »

Quote from: "sloanjh"
Quote from: "Erik Luken"
Quote from: "waresky"
Code: [Select]
Size 1000 Box Launcher (500)    Missile Size 1000    Hangar Reload 7500 minutes    MF Reload 1250 hours
Size 100000 Box Launcher (1)    Missile Size 100000    Hangar Reload 750000 minutes    MF Reload 125000 hours
Size 5000 Box Launcher (100)    Missile Size 5000    Hangar Reload 37500 minutes    MF Reload 6250 hours

....how many Geological Era nee to reload this?: :-)

John

1 click. Auto FC :D
Posted by: sloanjh
« on: March 03, 2010, 09:17:32 PM »

Quote from: "Erik Luken"
Quote from: "waresky"
Code: [Select]
Size 1000 Box Launcher (500)    Missile Size 1000    Hangar Reload 7500 minutes    MF Reload 1250 hours
Size 100000 Box Launcher (1)    Missile Size 100000    Hangar Reload 750000 minutes    MF Reload 125000 hours
Size 5000 Box Launcher (100)    Missile Size 5000    Hangar Reload 37500 minutes    MF Reload 6250 hours

....how many Geological Era nee to reload this?: :-)

John
Posted by: Erik L
« on: March 03, 2010, 03:04:24 PM »

Quote from: "waresky"
Code: [Select]
Size 1000 Box Launcher (500)    Missile Size 1000    Hangar Reload 7500 minutes    MF Reload 1250 hours
Size 100000 Box Launcher (1)    Missile Size 100000    Hangar Reload 750000 minutes    MF Reload 125000 hours
Size 5000 Box Launcher (100)    Missile Size 5000    Hangar Reload 37500 minutes    MF Reload 6250 hours

....how many Geological Era nee to reload this?: :mrgreen:

if Combat step are 5sec/advance..u cant imagine..Ages

The first one takes 52 days to reload, the middle one 14 years, and the last one is 260 days.

With a minimum rate of fire of 2 months, best hope your target does not shoot down all your incoming missiles.
Posted by: waresky
« on: March 03, 2010, 09:13:10 AM »

Code: [Select]
Size 1000 Box Launcher (500)    Missile Size 1000    Hangar Reload 7500 minutes    MF Reload 1250 hours
Size 100000 Box Launcher (1)    Missile Size 100000    Hangar Reload 750000 minutes    MF Reload 125000 hours
Size 5000 Box Launcher (100)    Missile Size 5000    Hangar Reload 37500 minutes    MF Reload 6250 hours

....how many Geological Era nee to reload this?: :mrgreen:

if Combat step are 5sec/advance..u cant imagine..Ages
Posted by: Shadow
« on: March 03, 2010, 08:41:47 AM »

Quote from: "Caesar"
Quote
Annual Failure Rate: 128200%

I've just so got the feeling it'll use up a LOT of MSP.
Can't that be drastically cut with just a handful of engineering sections? Or, looking at the maintenance capacity, is that failure rate merely the result after installing untold amounts of engineering bays? :shock:
Posted by: waresky
« on: February 09, 2010, 10:59:24 AM »

Quote from: "Caesar"
Quote
Annual Failure Rate: 128200%

I've just so got the feeling it'll use up a LOT of MSP.

Only a very Wealthy and mineral ore RICH Empire can manage a same Monster.
Otherwise r perfectly useless.
Posted by: Caesar
« on: February 08, 2010, 12:22:54 PM »

Quote
Annual Failure Rate: 128200%

I've just so got the feeling it'll use up a LOT of MSP.
Posted by: Aldaris
« on: February 08, 2010, 05:26:51 AM »

Quote from: "Jetman123"
That's no moon.
My thoughts exactly, you should get rid of the JG construction, salveger and fuel harvesters and instal the biggest most badass laser battery the galaxy will ever have the dubious honor of running from.