True.
Just wanted to know if it really is a bug.
Maybe, maybe not. Steve might have had this in mind. After all, that flight of F-15s weren't able to lock up that UFO over Montana at all 6 years ag.....errrr wait, I wasn't supposed to talk about that. Ummmm hypothetically, a flight of F-15s might not be able to lock up on a UFO, if the UFO had advanced enough tech
I mean, with ECM 5, if your enemy has the same tech level, you can basically just spend 3 MSP on them and they are unhitable until the enemy has ECCM6.
The main problem I see is that they don't need to be fast nor heavy hitting, they will always reach their target, so you can spend your entire resources on good sensors and Anti Missile tech.
I'll post it up in the bug board then.
The other nuance in other peoples' responses that you might not have picked up on is that Aurora is not just a game of designing nifty ultra-high-tech weapons (or ships, or fighters or ....), it's about building the industrial base, researching the technology, and managing the logistics chain. Especially for missiles. My reaction to your "how would you fight this" post was "I'd let you waste all your money building missiles that are 2-3 times as big and expensive as my missiles". And 3MSP is a huge hit on a missile, since it comes out of the payload, not the missile. By this I mean that if you don't throw armor, or sensors or ECM, or ... on them, then missiles scale exactly - you can make a missile twice as big, with twice the warhead, and twice the engines, twice the fuel, and twice the agility, and it will have exactly the same speed and hit probability as the original missile, but will do twice the damage. So the size/expense of a missile will be proportional to the "payload" size (in this case the warhead). So those 3MSP are coming out of the payload mass. In your example, how many HS did you devote to warhead? If it was 4, then you could build almost twice as many missiles without ECM for the same infrastructure cost, and their launchers would shoot twice as fast. This is why a lot of us had a "ho-hum" reaction - you've gone way up there on the tech tree (much higher than you're ever likely to grow from a standard TN start), and even if what you've found isn't a bug, there are lots of counter-strategies that can be applied (like building a bunch of beam-armed ships that are just big balls of armor and letting you shoot yourself dry against them because you don't have the magazine space to support the missiles or the ordnance factories to build them).
John