Posted by: AndonSage
« on: April 15, 2010, 05:11:24 PM »Quote from: "Steve Walmsley"
The minerals located event is not an interrupt event so the game keeps running sub-pulses after it has been reported. The Events window lists all events, whereas the system map event list only report current events. So the system map isn't showing the mineral located event because it isn't actually a current event.Thanks for the explanation Steve. Do you have a list of interrupt, or non-interrupt events (whichever is shorter)? Or perhaps you could indicate on the Events screen filter which events are interrupt or non-interrupt (again, whichever is shorter). Could be as simple as adding an * to the event name, e.g. Minerals Located*. That way I could get the list from the Events filter screen. Or if it's a large list, just add the indicator information to the wiki.
Just an idea. Thanks