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Posted by: Kurt
« on: April 19, 2010, 09:09:46 PM »

Quote from: "UnLimiTeD"
Hmm, why would someone bring surprises earlier?  Maybe it's come to a dead end?  *grumble, grumble*
*paints pessimistic future*

On the other hand, you take a while for that installment, that means things are happening. :twisted:  It's a good surprise, I promise!  

As I noted earlier, I can't predict what is going to happen, and as Aurora is a work in progress major, game-stopping problems are always possible, if unlikely.  However, I can unequivically state that I am not currently having any problems that are indicative of a major problem bubbling under the surface.  There have been other campaigns, all of which ended early, in which I was having significant problems due to bugs or a poorly considered starting position, and I knew for some time that things were probably going to come to an end if the problems got worse.  That is absolutely not the case here.  While there have been some minor problems I haven't had anything I couldn't deal with, and there appear to be no larger issues, and I've been on the lookout for them.  I also regularly back up the campaign, to avoid that particular disaster.  

Long live the Empire!

Kurt
Posted by: UnLimiTeD
« on: April 19, 2010, 07:34:28 PM »

Hmm, why would someone bring surprises earlier?  Maybe it's come to a dead end?  *grumble, grumble*
*paints pessimistic future*

On the other hand, you take a while for that installment, that means things are happening. :D
Posted by: Kurt
« on: April 19, 2010, 06:28:25 PM »

Quote from: "StratPlayer"
Just read through this campaign, and I wanted to let you know how much I enjoyed it!!!

Great story telling, marvelous world-building, extremely captivating and creative scenes, and vivid and engrossing characters!  Very nicely done!!!

And a thought-provoking cliffhanger to leave us pondering while waiting for the next installment, too.  

I guess when it comes down to it, the ultimate challenging, aggravating, and dramatic alien species to encounter after a jump into a new system is ... US!!!

 :shock:   :D .

Kurt
Posted by: StratPlayer
« on: April 19, 2010, 01:54:53 PM »

Just read through this campaign, and I wanted to let you know how much I enjoyed it!!!

Great story telling, marvelous world-building, extremely captivating and creative scenes, and vivid and engrossing characters!  Very nicely done!!!

And a thought-provoking cliffhanger to leave us pondering while waiting for the next installment, too.  

I guess when it comes down to it, the ultimate challenging, aggravating, and dramatic alien species to encounter after a jump into a new system is ... US!!!

 :shock:   :wink:

Really looking forward to your next installment!
Posted by: Kurt
« on: April 06, 2010, 01:40:03 PM »

Quote from: "BlackWarder"
I just hope that Kurt wouldn't abandond this story just when it get intresting.

Sometimes you can't predict what will happen, but I can say that I currently plan on running this out as long as the story will go.  On several of my last campaigns I was forced to quit early because of more-or-less major bugs that compromised Aurora's integrity and my ability to move forward.  At least so far nothing like that has happened, and I currently feel confident in my ability to deal with any problems that arise.  

I have spent a lot of time developing this universe, and I have no intention of ending it early if I can help it.  

Kurt
Posted by: Kurt
« on: April 06, 2010, 01:36:36 PM »

Quote from: "ShadoCat"
Quote from: "sloanjh"
I'm just wondering if the WP is going to be picketed (or mined!) when they jump back in in 6 months....

That'd be my guess.

I'd have left a picket on the other side of the WP with decent passive sensors.

I had thought about this, but decided against it for several reasons.  First, the Empire has no scout class ships, aside from the one old-tech scout.  That means they have one fantastically equipped scout, but no other ships to do that job.  This is an obvious hole in their capabilities, and the Navy has worked long to remedy this lack, but has been stymied by internal politics.  The Guard liked having the Navy dependent on them for scout capabilities, and there were those in the Senate that liked having a check on the capabilities of the Navy as well.  The growth of the Empire over the last several years, though, has meant that the Navy has been placed in a situation where it needs to deploy fully capable forces to multiple distant locations, so it cannot depend on one scout, no matter how able that scout is.  Therefore, work began in 2360 to develop scout class sensors (perforce new-tech systems) and the Navy plans on deploying a scout class based on a modified Essex class light cruiser hull.  

At any rate, what that meant was that the Navy currently has no hulls with particularly capable passive sensors, and because of that lack they couldn't be sure that they would see a local ship approaching the warp point before they were seen in turn.  Because the Empire hopes to have friendly relations with this former colony, it does not want to be seen to be spying, therefore, no ships were left in their system.  

Of course, that means they will be going in blind when they return, but they also have no particular reason to believe that they would face hostilities.  And, of course, there are those within the Imperial government who would welcome hostilities as they would give the Empire an excuse to expand its territory.  As long as those hostilities are precipitated by the other side's actions, the Empire can and will claim that it is acting out of necessity, and they have more than a little justification in claiming that.  

Kurt
Posted by: UnLimiTeD
« on: April 06, 2010, 06:14:32 AM »

I guess Kurt is already laughing at us^^
Posted by: Father Tim
« on: April 06, 2010, 04:25:31 AM »

Quote from: "AurZulu"
I love this. Nice build up, though I think  "miketr" is correct... Shades of Terminator

Nah, it's a Giant Space Amoeba with its tentacles throughout the human population, running them like pod people.
Posted by: BlackWarder
« on: April 06, 2010, 01:47:11 AM »

I just hope that Kurt wouldn't abandond this story just when it get intresting.
Posted by: ShadoCat
« on: April 05, 2010, 07:08:30 PM »

Quote from: "sloanjh"
I'm just wondering if the WP is going to be picketed (or mined!) when they jump back in in 6 months....

That'd be my guess.

I'd have left a picket on the other side of the WP with decent passive sensors.
Posted by: sloanjh
« on: April 05, 2010, 06:53:13 PM »

Quote from: "AurZulu"
I love this. Nice build up, though I think  "miketr" is correct... Shades of Terminator

I'm just wondering if the WP is going to be picketed (or mined!) when they jump back in in 6 months....

John
Posted by: AurZulu
« on: April 05, 2010, 06:27:39 PM »

I love this. Nice build up, though I think  "miketr" is correct... Shades of Terminator
Posted by: miketr
« on: April 04, 2010, 10:12:54 PM »

I think its a machine race made by the people of the old empire and it pulled a "skynet" on them.
Posted by: UnLimiTeD
« on: April 04, 2010, 06:04:45 PM »

I dunno, I expect something between radical communism and the J'Rill Directorate^^
Which leaves space for a lot :D
Nice Story, really intriguing.
Posted by: Kurt
« on: April 04, 2010, 04:44:24 PM »

Quote from: "Aldaris"
Something tells me Plateau is going to be ever worse than Verge. Excelent writeup as always.

It's almost never good when you isolate a society for over a hundred years.   :twisted: