Posted by: AndonSage
« on: May 06, 2010, 10:49:37 AM »Quote from: "Steve Walmsley"
For v5.20 there are separate toggle on/offs for Precursors, Star Swarm and Invaders (the new aliens)Yay! Thank you
Steve
For v5.20 there are separate toggle on/offs for Precursors, Star Swarm and Invaders (the new aliens)Yay! Thank you
Steve
I asked Steve to include a separate option when creating a new game to allow a player to turn off aliens, but he said it would have spoiled the surprise.For v5.20 there are separate toggle on/offs for Precursors, Star Swarm and Invaders (the new aliens)
Maybe now that most people know about the aliens, he'll add that options. I hope That's why I'd like the two options to be separate.
So how do I know definitively that they were precursors? I never once surveyed for jump points and I had definitely created at least one NPR to start with.In previous versions of the game they did. The precursors you encountered are a new twist that Steve added to 5.1x.
I thought precursors stayed near their guarded areas, attacking only when approached, etc? Or are there roaming precursors out there as well?