Posted by: Erik L
« on: June 24, 2010, 12:00:52 AM »Quote from: "Beersatron"
Quote from: "Erik Luken"I'd picketed another JP with mines, and a hostile transited that one. Beautiful sight in the log.Code: [Select]27th October 2107 20:28:46,Human,Sol,60x Hawk Light Missile released by Salvo #41
27th October 2107 20:28:51,Human,Sol,3x Hawk Light Missile destroyed by point blank point defence fire
27th October 2107 20:28:51,Human,Sol,Salvo of 57x Hawk Light Missile has intercepted its target. Chance To Hit 112%: (Missile Speed 15000 km/s / Target Speed 1341 km/s) x Missile Agility 10 x GradeBonus 0%
27th October 2107 20:28:51,Human,Unknown,Mughal 013 has been destroyed
27th October 2107 20:28:51,Human,Sol,Strength 5 Nuclear Detonation x57 detected!
Overkill!
Wonder if Steve has thought of adding in a way to set a 'Maximum Release' number for the likes of this, i.e. if there 100 Mines in a 1km 'square' then only release 25 per 30 second increment or something. Be a biatch to code though.
Way overkill, my estimate it only takes 15 or so to kill that particular class. Had another pop out a couple months later. The minefield had been increased. That ship ate 170 of the Hawk LMs. THAT was a waste.
It'd be nice to see a sensor profile. You designate a hostile class ('Mughal') and how many missiles to fire, per contact. So you could set your mine field up to fire 15 missiles at one class and only 5 at another.