There are also some changes to maintenance modules for v5.20:
1) They are now commercial systems
2) They can carry out overhauls
3) They are size 125 instead of size 25, although their cost remains at 200.
...
Wolverine class FAC Tender 39,100 tons 850 Crew 1608 BP TCS 782 TH 1200 EM 0
1534 km/s Armour 1-102 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 1026 MSP Max Repair 200 MSP
Cargo 5000
Maintenance Modules: 5 module(s) capable of supporting ships of 1000 tons
Commercial Magneto-plasma Drive (6) Power 200 Fuel Use 6% Signature 200 Armour 0 Exp 1%
Fuel Capacity 500,000 Litres Range 383.5 billion km (2893 days at full power)
...
[code]Mackenzie class Maintenance Vessel 57,400 tons 1423 Crew 2503 BP TCS 1148 TH 1000 EM 0
871 km/s Armour 1-132 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 27 MSP Max Repair 200 MSP
Maintenance Modules: 10 module(s) capable of supporting ships of 2000 tons
Commercial Magneto-plasma Drive (5) Power 200 Fuel Use 6% Signature 200 Armour 0 Exp 1%
Fuel Capacity 50,000 Litres Range 26.1 billion km (347 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Steve
I'm a little confused by these numbers you list for Maintenance modules in conjunction with your given design. If the bays will now be 125 hull spaces then they should be 6250 tons each.
Your first example ship is 39,100 tons with five modules, so 31,250 tons of modules and 7850 mass left for the other components, maybe a bit tight with a cargo hold and five engines, but probably about right.
Your next ship perplexes me though, it is 57,400 tons with 10 modules. That's 62,500 tons of modules! Is there a new "maintenance efficiency" research item, or are those ships from slightly different game versions while you were still playing with balancing changes?
I love research, so I hope it's the former.