For the Task Group, formations, a small graphical window where one can set up escort/protect positions using the add waypoint style mechanism, drag ship names and even whole task groups to said positions, drag and drop the empty/filled positions, see sensor/fire control ranges, point defense ranges, and have a numerical text auto updating coordinate box. Ability to designate formation for entire task force using such a method.
Virtual task groups subordinated to motherships that autocreate upon launch, and vanish from drop down box when landed.
Ghost ships, that have no crew, or heck, even dead crew, that send a "eerie creepy feeling" message to event log when boarded and appropriated.
Scripting system for generating random encounter scenarios, the script file instancing from script resource database file. Put the two files in the Random Encounters subfolder and have Aurora drop a random encounter into a newly entered system. I'd like commands like
from DreadPirateRoberts.scr script file
Create Task Group - System: Player Owned, Colony >10m population - Name TG: Dread Pirate Roberts - Number "1": Class Template "1":Name "Dread Pirate Roberts Flagship" - Number "2":Class Template "2":Name "PsychoLogist" "TheRapist" - Action: Max Speed to planet, bombard with all weapons, attack hostile ships when detected, retreat to closest jumpgate and remove from active when receive any internal hit
from DreadPirateRoberts.rsc resource file
-Class Template 1
Default Name List
Default Task Group Name
Other Default Behavior and Attributes
-Class Template 2
Default Name List
Default Task Group Name
Other Default Behavior and Attributes
MMMmm, I'll think of more stuff later