Hey,
I have been experimenting for a couple weeks now(running 5.14) trying to figure out how to make a universe that would turn out like the one Rathos has in his game shown in this thread
viewtopic.php?f=15&t=598&p=19598&hilit=+100%25+local+#p19598I have tried many different settings from local gen chance 75% spread 10 to the setting Rathos used which is "local gen chance 100% spread 5". When I tried chance 75% spread 10 at least some of my systems fell within the spread, but when I go to 100% none of the systems fall within the spread, but rather they are worse than every other setting I have tried. Generally they are 50-100 system numbers different from the system they proceeded from, when according to the settings they should never be more than 5.
My settings
Max systems - 1000
Local system Gen. Chance - 100%
Local system Gen. Spread - 5
Screenshot of universe so far with these settings (note: I explored these systems using the spacemaster function, I assume it still generates systems based on the settings)
So is it broken or am I doing something wrong? It appears to me that settings under 100% at least partially work but that since January when Rathos was playing his campaign with these settings something has changed.