I currently have a game (my AAR) with all research 5k, with active sensor tech 2 levels higher, and I need a size 6 Sensor to find enemy missiles at roughly 300k, while my Anti-Missiles have a million range.
Suffice to say, this makes it impossible for me to Anti-Missile Sensors on my Anti-Missile Escorts, so I need a dedicated sensor ship for it.
Btw, I've never ever had an NPR, precursors, or anythign else really fire missiles or >size 6 at me.
I now need a size 50 Fleet Scout Sensor for good sensor coverage instead of the size 30, so "slightly worse" is a drastic understatement, while I still need a fightersensor of nearly the same size to have any chance to detect them at a good distance; Dectection kinda just became harder across the board. R100 is just a retarded resolution, who builds ships of 5000 tons? I've yet to see any.
But as said, I like the changes. More challenging to get good recon now. On the other hand, Cloaking is likely less efficient, but I've yet to test that.
Using Active Sensor Strength 21 and EM Sensitivity 8, this is a size six, resolution 1 sensor. It has a base range of 10 million kilometers. Against a size 6 or less missile target, the detection range is still greater than a million kilometers. I am not sure why your sensors have such short range. Could you post an example of the 6HS sensor with the 300k range?
Test SensorActive Sensor Strength: 126 Sensitivity Modifier: 80%
Sensor Size: 6 HS Sensor HTK: 1
Resolution: 1 Maximum Range vs 50 ton object (or larger): 10,080,000 km
Range vs Size 6 Missile (or smaller): 1,097,712 km
Range vs Size 8 Missile: 1,612,800 km
Range vs Size 12 Missile: 3,628,800 km
Chance of destruction by electronic damage: 100%
Cost: 126 Crew: 30
Materials Required: 31.5x Duranium 94.5x Uridium
Development Cost for Project: 1260RP