Posted by: jseah
« on: December 13, 2010, 10:39:06 AM »Database backed up.. risky experiments time.
I've tried to build a circle of tractor beams. Unfortunately, ResolutionMnt 004 cannot tractor Agincourt 002. For that matter, the other tractor beamed ships don't even show up in the dropdown list of tractor targets (but my shipyards do)
I removed Agincourt 003 and 004 and 005 from the task group, breaking their links.
Weird behaviour ensued. Task group speed is now 0 ( I've never seen a 0 speed anything)
http://i253.photobucket.com/albums/hh47/jon_seah/AuroraTractortest3taskgroup-1.jpg
F6 window: Selecting Agincourt 002, I cannot find ResolutionTnk 004 in the tractor beam target list. I can find ResolutionMnt 004 though... But Resolution Mnt 004 has 003 tractoring it.
I think I can figure out the rule(s) here.
1. A ship can only have 1 tractor beam target.
2. A ship that is tractor beaming something cannot be the target of a tractor beam.
3. A ship can be tractorbeamed first, and THEN tractorbeam other things.
Aw, no tractorbeam loops. XD
Also, can we please not take that out? ^^ I want to make a modular fleet now.
Why not just consider total engine power of all tractor linked ships and their total mass then get the speed from there?
EDIT: lolz, I could quite easily make capital ships go zoom as fast as fighters go... zoom...
Hey... Can fighters mount a tractor beam? *evil grin*
FACs certainly can. I now have a two stage tractorbeam FAC that can make any number of tankers go at 10 kkm/s =P
I've tried to build a circle of tractor beams. Unfortunately, ResolutionMnt 004 cannot tractor Agincourt 002. For that matter, the other tractor beamed ships don't even show up in the dropdown list of tractor targets (but my shipyards do)
I removed Agincourt 003 and 004 and 005 from the task group, breaking their links.
Weird behaviour ensued. Task group speed is now 0 ( I've never seen a 0 speed anything)
http://i253.photobucket.com/albums/hh47/jon_seah/AuroraTractortest3taskgroup-1.jpg
F6 window: Selecting Agincourt 002, I cannot find ResolutionTnk 004 in the tractor beam target list. I can find ResolutionMnt 004 though... But Resolution Mnt 004 has 003 tractoring it.
I think I can figure out the rule(s) here.
1. A ship can only have 1 tractor beam target.
2. A ship that is tractor beaming something cannot be the target of a tractor beam.
3. A ship can be tractorbeamed first, and THEN tractorbeam other things.
Aw, no tractorbeam loops. XD
Also, can we please not take that out? ^^ I want to make a modular fleet now.
Why not just consider total engine power of all tractor linked ships and their total mass then get the speed from there?
EDIT: lolz, I could quite easily make capital ships go zoom as fast as fighters go... zoom...
Hey... Can fighters mount a tractor beam? *evil grin*
FACs certainly can. I now have a two stage tractorbeam FAC that can make any number of tankers go at 10 kkm/s =P