Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Jacob/Lee
« on: August 05, 2011, 02:49:02 AM »

Yeah, I just built 10 new academies and I'm getting ~5 officers a month.
Posted by: Gilferedir
« on: August 05, 2011, 02:38:47 AM »

You get scientists randomly when people graduate from academy.  Increase your number of academies will increase the number of people you get a year, and in turn, increase your chances to get scientists.
Posted by: Jacob/Lee
« on: August 05, 2011, 01:56:14 AM »

A common misconception is a scientist can only research their field. They get 4x their bonus in their field, otherwise they are at the stated bonus.

Scientists come from Academies, same as naval officers, ground commanders and civilian administrators.
I know they can research out-of-field, I just find it much more convenient for my limited research labs to give them only their specialization. Thanks again.
Posted by: Erik L
« on: August 05, 2011, 01:50:55 AM »

Alright, thanks.

Another question, how do I get more scientists? Having 3/4 the scientists in 3 fields is getting old, and a couple fields don't have anybody in them.

A common misconception is a scientist can only research their field. They get 4x their bonus in their field, otherwise they are at the stated bonus.

Scientists come from Academies, same as naval officers, ground commanders and civilian administrators.
Posted by: Jacob/Lee
« on: August 05, 2011, 01:48:28 AM »

Alright, thanks.

Another question, how do I get more scientists? Having 3/4 the scientists in 3 fields is getting old, and a couple fields don't have anybody in them.
Posted by: Erik L
« on: August 05, 2011, 01:43:20 AM »

political reliability is more about political support, i.e how much the guy (or gal) has leverage to get promoted because he knows others people of influence. Initiative will determine if the officer will act first in case of battle. Promotion is the sum of modifiers that will influence how fast he is promoted, political reliability being factored into this one.

These are educated guesses from a semi-newbie though.

That's about it.
Posted by: Nibelung44
« on: August 05, 2011, 12:39:34 AM »

political reliability is more about political support, i.e how much the guy (or gal) has leverage to get promoted because he knows others people of influence. Initiative will determine if the officer will act first in case of battle. Promotion is the sum of modifiers that will influence how fast he is promoted, political reliability being factored into this one.

These are educated guesses from a semi-newbie though.
Posted by: Jacob/Lee
« on: August 04, 2011, 11:50:27 PM »

What exactly do these three things do? I get a bunch of messages of my *insert officer here* increasing their political reliability and the promotion score and initiative thing is just something I saw.