Posted by: Charlie Beeler
« on: August 16, 2011, 08:30:45 AM »Actually, jseah's missile design type is fairly standard. The main thing it is missing an adjustment of engine and agility to optimize the to-hit chances.
For arguments sake assume that any missile you face is going to use 50% of the msp for engine. So assume that these are the minimum missile speeds that your will face at the various engine tech levels.
Jseah's example also illustrates a point I had not really touched yet, at an equal tech level missiles should be expected to outperform fighters in the speed department. Expect anti-ship missiles to use 50% msp for engines and anti-missile missiles to be in the 75% or better msp for engines.
That being said, expect weapons performance to be even worse.
Using the fighter and missile above these are the expected to-hit chances:
And if the bfc is cut in half:
Personally I wouldn't make a bad situation worse. The best case scenario (range 10k or less) is that the fighters fleet has been tracking the missiles long enough, and has the supportting tech, to reduce speed difference modifier to a zero effect it still only gets one pass with three shots at just over 7% to-hit probability. I call that totally ineffective.
For arguments sake assume that any missile you face is going to use 50% of the msp for engine. So assume that these are the minimum missile speeds that your will face at the various engine tech levels.
Nuclear Thermal Nuclear Pulse Ion Magneto-plasma Internal Confinement Magnetic Confinement Inertial Confinement Solid Core Gas Core Plasma Core Beam Core Photonic | 12,500 20,000 30,000 40,000 50,000 62,500 80,000 100,000 125,000 150,000 200,000 250,000 |
Jseah's example also illustrates a point I had not really touched yet, at an equal tech level missiles should be expected to outperform fighters in the speed department. Expect anti-ship missiles to use 50% msp for engines and anti-missile missiles to be in the 75% or better msp for engines.
That being said, expect weapons performance to be even worse.
Using the fighter and missile above these are the expected to-hit chances:
Range To Hit speed modified |
10,000 20,000 30,000 | 7.040% 6.000% 4.960% | 2.885% 2.459% 2.032% |
And if the bfc is cut in half:
Range To Hit speed modified |
10,000 20,000 30,000 | 6.000% 4.000% 2.000% | 2.459% 1.639% 0.820% |
Personally I wouldn't make a bad situation worse. The best case scenario (range 10k or less) is that the fighters fleet has been tracking the missiles long enough, and has the supportting tech, to reduce speed difference modifier to a zero effect it still only gets one pass with three shots at just over 7% to-hit probability. I call that totally ineffective.