Posted by: UnLimiTeD
« on: August 25, 2011, 11:34:32 AM »In that case I'd totally build massive dropships with a single drop pod to fail the enemy ship out of existence.^^
One could always say that it takes a drive field to penetrate a drive field. Thus the need for drop pods.
But small and numerous Space Marines with jet-packs can swarm this carrier
Considering everything else in aurora is like a modern combat fleet battle I cannot see why people are against the fundamental thing that make carrier based attacks possible. Else fighter would be knocked out the sky just like they are in aurora without a hope.The amazing thing is that even though Aurora looks like modern naval warfare, the way it got there was through Steve ruthlessly following where the "physics" led. For example, missiles used to be MUCH shorter range, and were handled using a completely different mechanism from ships. Then Steve got a bug in his ear to look at fuel consumption vs. power/weight curves, and the ultra-long-range missiles (just like modern naval warfare's missiles vs. guns) popped out.
I can take for instance thermal, a thermal flare you could do at a fighter level there is no way to create a thermal flare for a 8000 ton vessel.
Same with decoys (sqwarkers), a fighter which is a small craft you can do, to get the same presicion on a 5-10K vessel would be impossible.
Its hard to think of fighter based countermeasures that ships can't use more effectively.
Really, the only thing fighters have going for them is size.
Mecha in Aurora..damn no..
+1