Posted by: Atlantia
« on: September 28, 2011, 11:38:20 AM »I'll do some reading on it, thanks!
Oh really? What makes you say that?
I mean, I used their slaughter of me as a learning experience, albeit a small one. I looked up combat, realised that they don't fire automatically until I tell them to, etc.
Without a solid grasp of how the game functions, starting a race with beams as a races primary combat system is a bad idea.
Ah, no, I've heard of these aliens. I'm just curious as to how they're labeled in the diplomacy screen. Do they get assigned the specific name, these special aliens? Because the aliens I've encountered have been called "[instert system name] # [random number]".Nope. They're just assigned generic names.
2. If they are NPRs then they are using the same starting requirements as you. Are you using your starting 'Build Points' to spawn your starting navy? i.e. use your research points to design the military components and then design yourself a couple of destroyer types and then use the OOB screen to spawn some of the ships to form your pewpew enablers.
1: There are 3 races of special aliens that are automatically hostile. There's a chance you've hit one or more of them four times. One of said races is somewhat randomly generated, so that may explain the "different" races.
2: Could be 2 of the special aliens I mentioned. They're fairly advanced.
If you want, I could just spoil the obvious one almost everyone has heard of. Or even every special alien if you want. Though revealing more could send this thread into the Spoilers sub-forum.
NPR's tend to be a little touchy about being scanned with active sensors.....It's a good idea to kill the actives, actually most of the time unless you are expecting a fight
Dulalas-B class Gravitational Survey Vessel 2,200 tons 208 Crew 360 BP TCS 44 TH 50 EM 0
1136 km/s JR 3-50 Armour 1-15 Shields 0-0 Sensors 1/1/2/0 Damage Control Rating 1 PPV 0
Maint Life 2.8 Years MSP 102 AFR 38% IFR 0.5% 1YR 19 5YR 283 Max Repair 100 MSP
J2250(3-50) Military Jump Drive Max Ship Size 2250 tons Distance 50k km Squadron Size 3
Nuclear Thermal Engine E8M (2) Power 25 Fuel Use 80% Signature 25 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 51.1 billion km (520 days at full power)
Active Search Sensor MR10-R100 (1) GPS 2000 Range 10.0m km Resolution 100
Gravitational Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Naraithsol-B class Geological Survey Vessel 2,550 tons 243 Crew 415.5 BP TCS 51 TH 50 EM 0
980 km/s JR 3-50 Armour 1-16 Shields 0-0 Sensors 1/1/0/2 Damage Control Rating 2 PPV 0
Maint Life 4.33 Years MSP 204 AFR 26% IFR 0.4% 1YR 17 5YR 262 Max Repair 100 MSP
J3000(3-50) Military Jump Drive Max Ship Size 3000 tons Distance 50k km Squadron Size 3
Nuclear Thermal Engine E8M (2) Power 25 Fuel Use 80% Signature 25 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 44.1 billion km (520 days at full power)
Active Search Sensor MR10-R100 (1) GPS 2000 Range 10.0m km Resolution 100
Geological Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes