Posted by: blue emu
« on: October 13, 2011, 10:04:41 PM »One point about having one FC per X anti-ship missile tubes... possibly already mentioned, I just skimmed the thread... is to divide your offensive broadside into several seperate salvos. Each defensive (PD) FC can only target one incoming salvo of missiles per 5-sec increment, so having your broadside divided into a number of salvos increases the odds of overloading the defender's PD-FCs and allowing some of your missiles to reach the target without ever being fired on.
An associated point is the number of tubes that you group under each anti-ship FC. Since the AI likes to fire three AMMs at each incoming salvo, I like to group (3xN)+1 anti-ship missile tubes under each offensive FC... 1, 4, 7, 10 and so on. That ensures that even if my opponent has PD missiles that are an almost guaranteed one-shot kill against my anti-ship missiles (for instance, if I'm fighting the Precursors early in the game, at low tech level), he will still need to waste a whole extra salvo of PD missiles to kill each incoming salvo. That might succeed in distracting his fire from a different, more dangerous salvo.
An associated point is the number of tubes that you group under each anti-ship FC. Since the AI likes to fire three AMMs at each incoming salvo, I like to group (3xN)+1 anti-ship missile tubes under each offensive FC... 1, 4, 7, 10 and so on. That ensures that even if my opponent has PD missiles that are an almost guaranteed one-shot kill against my anti-ship missiles (for instance, if I'm fighting the Precursors early in the game, at low tech level), he will still need to waste a whole extra salvo of PD missiles to kill each incoming salvo. That might succeed in distracting his fire from a different, more dangerous salvo.