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Topic Summary

Posted by: blue emu
« on: November 01, 2011, 02:04:31 PM »

This may sound dumb... but make sure you've gone into the "Combat Settings" window and turned your Active Sensor ON. They are OFF by default.
Posted by: PayneRamsey
« on: October 31, 2011, 04:39:43 PM »

ah i see. thank you
Posted by: Panopticon
« on: October 31, 2011, 01:53:39 PM »

Also, don't use auto-fire, it results in unhappiness.
Posted by: Mysterius
« on: October 31, 2011, 07:10:24 AM »

F8 (combat window)

Choose a fire control under "selected fire control".   
Assign missile launchers to the fire control under "assign weapons to selected fire control" by selecting them and clicking "assign".   
Choose a target under "assign contact as a target" by selecting one and clicking "assign". 

Your selected fire control now has missile launchers assigned to it, as well as a target.     

Click "open fire" on the right of the screen.   

Watch the fear in the eyes of your ennemy  :)


So, rule of thumb : you choose targets for a fire control, not for weapons.  You need to assign weapons to a fire control before firing.
Posted by: PayneRamsey
« on: October 31, 2011, 06:24:57 AM »

the problem is i cant figure out how to micromanaga them. (as in choose who i shoot at...)
Posted by: PayneRamsey
« on: October 31, 2011, 06:23:53 AM »

actually i have an active sensor and missile control. and when i turn auto fire on the ships target and fire on enemy ships themselves....
Posted by: HaliRyan
« on: October 31, 2011, 03:37:24 AM »

Yeah, you should really consider going through the posted tutorials. It will tell you all these things and walk you through building your first ship, etc...
Posted by: Panopticon
« on: October 31, 2011, 03:29:27 AM »

You either don't have an active sensor installed and turned on, or you don't have a missile fire control, or both.

I don't want to be offensive but this is pretty basic stuff and is fairly thoroughly covered in assorted other posts and on the Wiki, unless I am totally misremembering how I figure this out, try doing some searches for your answers either here on the forums or on the Wiki and you might get your information a bit faster.
Posted by: PayneRamsey
« on: October 31, 2011, 03:23:00 AM »

ok. so i got the missiles...but now my ships with missiles only have the option of launching missiles at planets. the alien contacts i have. when i click on them i dont get the option to launch missiles at them
Posted by: HaliRyan
« on: October 31, 2011, 02:56:29 AM »

For a ship to load missiles it needs two things - an assignment of the type(s) and numbers of missiles it should carry, which you can assign in the class design window, and the magazines to hold them.
Posted by: Panopticon
« on: October 31, 2011, 02:27:01 AM »

You need a magazine.
Posted by: PayneRamsey
« on: October 31, 2011, 02:20:23 AM »

ok so i got it researched... and i went to make them and added them using sm mode....then i went to my ships and told them to load ordnance. but the ammo is still 0%
Posted by: PayneRamsey
« on: October 31, 2011, 01:54:55 AM »

i created a series. but its not under the research tab...
Posted by: Mini
« on: October 30, 2011, 10:33:45 PM »

A missile series is just a group of missile designs that ships will reload interchangably between if there aren't enough missiles of the type they are specifically allocated in the class design.

This is the same as all other systems, except missiles are the only thing that you -need- to produce in industry, all the rest can be constructed by the shipyard.
Fighters (as per game terms, not just small ships) are also produced by industry. I realise fighters aren't really systems, but carriers are pretty useless without them.
Posted by: Girlinhat
« on: October 30, 2011, 09:22:37 PM »

Like all player-made systems, it must be researched.  Using the missile design screen makes a blueprint.  Use the research screen to find it under kinetic/missile tech and have your scientists make a prototype and field test it and refine it.  THEN you can produce it under industry.  This is the same as all other systems, except missiles are the only thing that you -need- to produce in industry, all the rest can be constructed by the shipyard.