Posted by: ZimRathbone
« on: November 03, 2011, 08:16:46 AM »Unless you're using the no maintenance rule, The freighter is a time-bomb with a VERY short fuse - if it gets beyond the orbit of Mars without exploding I will be very surprised. The reason for this is that you are using military engines, therefore the freighter becomes a military ship and therefore requires maintenance - which in this case will last a little over 3 days. If you change these engines to Civillian ones (as someone else advised upthread), the size will go up (Civ engines are 25HS for the same power output), but the fuel consumption will drop to 10% of its current level, and the ship will become a commercial ship which does not need maintenance more than the 1 compulsory engineering space.
I find that the smallest usable freighter is around 40kt. I have built "tramp freighters" around 8-10kt but mainly for RP reasons - they really dont work well in Aurora.
The in addition to the problems noted earlier, the destroyer will need some anti-missile consorts to get it to survive to 80kkm range - thats myopic in the extreme, and its not got very good tracking speed, so its not going to stop any inbounds itself (missiles frequently travel at 20-30kkms-1 which will mean that your chance to hit them will be 20%-12% or less in the final fire phase) - I would very strongly suggest that you need better fire control as well - certainly a 4x range at least , and the lasers you're using can extend out a LOT further than your BFC can. I'd also suggest moving the search sensor to another (specilaised) class - while I keep a siz1 res1 ASS sensor on all my beam ships as an emergency backup, the usually operate in fleets so don't need to find the enemy by themselves
rats - ninjad
I find that the smallest usable freighter is around 40kt. I have built "tramp freighters" around 8-10kt but mainly for RP reasons - they really dont work well in Aurora.
The in addition to the problems noted earlier, the destroyer will need some anti-missile consorts to get it to survive to 80kkm range - thats myopic in the extreme, and its not got very good tracking speed, so its not going to stop any inbounds itself (missiles frequently travel at 20-30kkms-1 which will mean that your chance to hit them will be 20%-12% or less in the final fire phase) - I would very strongly suggest that you need better fire control as well - certainly a 4x range at least , and the lasers you're using can extend out a LOT further than your BFC can. I'd also suggest moving the search sensor to another (specilaised) class - while I keep a siz1 res1 ASS sensor on all my beam ships as an emergency backup, the usually operate in fleets so don't need to find the enemy by themselves
rats - ninjad