Posted by: Charlie Beeler
« on: December 24, 2011, 08:18:12 AM »To truely implement a "wild weasel" fighter like the US Air Force deployed in Vietnam and later Aurora is missing a critical ability, a fire control that can target passive emissions. This can be somewhat addressed with missiles that have EM sensors and are targeted on a waypoint close to the intended target. To take it a little farther the game also needs a meson or High Power Microwave warhead for the missile to complete the package.
The Star Fleet Battles "wild weasel" is a means of equiping a shuttle to function as a decoy that can redirect the targeting of seeking weapons that have already been launched. This is a function that currently does not exist in Aurora. The closest I'm been able to come is the "game" the AI by presenting a target that the AI will engage in favor of what I consider a higher value tactical or strategic target.
The Star Fleet Battles "wild weasel" is a means of equiping a shuttle to function as a decoy that can redirect the targeting of seeking weapons that have already been launched. This is a function that currently does not exist in Aurora. The closest I'm been able to come is the "game" the AI by presenting a target that the AI will engage in favor of what I consider a higher value tactical or strategic target.