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Posted by: ollobrains
« on: February 24, 2012, 08:07:56 AM »

ah its like point defense but with a missile instead a anti missile missile yeah the last poster is right at one point was ingame and then got steve nuked
Posted by: Charlie Beeler
« on: February 23, 2012, 07:25:45 PM »

no its not, it would do next to nothing to anything except missiles, as the only thing explosive in it is the fuel

There used to be such a thing in Aurora.  It was deliberately removed.
Posted by: viperfan7
« on: February 23, 2012, 07:02:23 PM »

no its not, it would do next to nothing to anything except missiles, as the only thing explosive in it is the fuel
Posted by: ollobrains
« on: February 21, 2012, 03:03:33 PM »

Its a base or planet hitter
Posted by: viperfan7
« on: February 21, 2012, 02:57:04 PM »

the point of this missile is that it would do VERY little to ships, even less then a missile with a WH of 1, but it would be incredibly fast and agile compared to other missiles due to the lack of warhead, where to get it to actualy do something useful to ships would mean making a missile with an engine amount of like 20 and same with the armour
Posted by: ardem
« on: February 20, 2012, 12:26:41 AM »

Try a missile with laser beam attached that would give you move that style of penetration you seek.
Posted by: ollobrains
« on: February 16, 2012, 10:47:47 PM »

inspace combat perhaps make them a bit more expensive to limit their use.  They could also be slower and more easily shot down by point defense guns but could be small or put on smaller ships so they could fire them.
Posted by: viperfan7
« on: February 06, 2012, 01:18:19 PM »

just thinking, we have enhanced radiation missiles and laser warheads, why not kinetic kill missiles, they would have no warhead, provide more peircing damage that would would look like a pyramid in the armor, something like 1-2-5, for damage, where it would spread out and weaken the deaper into armor it goes, increasing the speed of them increases the dispersion, and slightly increases the penetration depth, while increasing armor would increase the penetration , and slightly decrease dispersion.

They would do almost only armor damage, and have a very low chance of actualy damaging componants as they must hit the componant directly to do any damage, they could also be upgraded with a plasma coating or something like that that would cause damage to shields at the cost of greatly reduced armor penetration.

I'd say their best use would be for PD and anti fighter missiles, they would be useless for seiging a planet though