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Posted by: xeryon
« on: March 02, 2012, 07:47:51 PM »

What I am really worried about is mpg.  The price of fuel is outrageous these days and having to fill up the tank every 3 or 7 days is going to hurt my pocketbook.  At the range you would need to launch this guy to effectively close to firing range with that little of fuel the mothership is going to take a flogging.  A fair bit more range would allow this sports car to fly in under the radar to make a surprise delivery without running the gauntlet in the carrier.
Posted by: Thiosk
« on: March 01, 2012, 11:19:42 AM »


Hmmm, you could go all in on having a 10km range unit and have a reeeeeal tiny fire control.  

I wonder, how much does it slow down/cost up if you up it to 1000 tons with armor...? :)

Code: [Select]
Pegasus - Copy class Fast Attack Craft    1,000 tons     83 Crew     553.2 BP      TCS 20  TH 360  EM 0
***24000 km/s     Armour 17-8***     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 6.06 Years     MSP 173    AFR 16%    IFR 0.2%    1YR 8    5YR 121    Max Repair 169 MSP

GB Solid Core Anti-matter Drive E56 (FAC) (1)    Power 480    Fuel Use 560%    Signature 360    Armour 0    Exp 48%
Fuel Capacity 50,000 Litres    Range 16.1 billion km   (7 days at full power)

15cm C6 Plasma Carronade 5 sec (1)    Range 60,000km     TS: 24000 km/s     Power 6-6     RM 1    ROF 5        6 3 2 1 1 1 0 0 0 0
FAC Beam Fire Control S01.5 75-15000 (1)    Max Range: 150,000 km   TS: 15000 km/s     93 87 80 73 67 60 53 47 40 33
FAC Solid-core Anti-matter Power Plant Technology PB-1 (2)     Total Power Output 6.4    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

ahhhhahahahahahahahahahahahahahaha
Posted by: TheDeadlyShoe
« on: March 01, 2012, 06:30:53 AM »

Well for size the plasma carronade offers 50% more point-blank sheer damage.

But only if you can stay at point blank.

Hmmm, you could go all in on having a 10km range unit and have a reeeeeal tiny fire control. 

I wonder, how much does it slow down/cost up if you up it to 1000 tons with armor...? :)

Tank FAC!

Hell, at that tech level you could stick a jumpdrive on em and use em for assaults..
Posted by: Theokrat
« on: February 29, 2012, 02:10:25 PM »

Actually your Lasers are superior to the carronades. Better range, better deep-penetration. Slightly worse costs, but not substantial at that tech level.
Posted by: Thiosk
« on: February 29, 2012, 10:48:47 AM »

Are you insane?  Foaming at the mouth mad?  Do you jump up and down on houseplants and pee in clocks while singing the Lithuanian star spangled banner?    Are you stark raving pour-oatmeal-into-tin-foil-hats-to-improve-mind-ray-shielding crazy?

Well, Down here at Thiosk's Fabulous Fleet Emporium we have a prescription for your psychotic delusions: strap yourself to an antimatter drive and jam a solid-core powered Meinacos pattern plasma carronade between your legs!  This baby does better than 34 k, its covered in FOUR layers of chromed biphasic armor-- we wouldn't want a couple of missile defense rockets to shut you down while you plasma etch grafiti into the sides of alien spaceships, would we-- and the capacitors on this monster will keep dumping plasma into your targets faster than my Manjil girlfriend can eat a garden hose to get to the delicious golf ball on the other end!

What?  Thats too weird for the public?  Ok lets do it again.  Wait, what do you mean "live"?

Code: [Select]
Pegasus class Fast Attack Craft    700 tons     84 Crew     417.8 BP      TCS 14  TH 360  EM 0
34285 km/s     Armour 4-7     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 7.71 Years     MSP 187    AFR 7%    IFR 0.1%    1YR 6    5YR 83    Max Repair 169 MSP

GB Solid Core Anti-matter Drive E56 (FAC) (1)    Power 480    Fuel Use 560%    Signature 360    Armour 0    Exp 48%
Fuel Capacity 20,000 Litres    Range 9.2 billion km   (3 days at full power)

15cm C6 Plasma Carronade 5 sec (1)    Range 60,000km     TS: 34285 km/s     Power 6-6     RM 1    ROF 5        6 3 2 1 1 1 0 0 0 0
FAC Beam Fire Control S01.5 75-15000 (1)    Max Range: 150,000 km   TS: 15000 km/s     93 87 80 73 67 60 53 47 40 33
FAC Solid-core Anti-matter Power Plant Technology PB-1 (2)     Total Power Output 6.4    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

Posted by: Thiosk
« on: February 29, 2012, 10:21:10 AM »

Two too many pints.

Code: [Select]
Hornet One class Escort    6,000 tons     577 Crew     3629.4 BP      TCS 120  TH 1920  EM 1800
16000 km/s     Armour 6-29     Shields 60-360     Sensors 1/1/0/0     Damage Control Rating 4     PPV 21.76
Maint Life 3.33 Years     MSP 1512    AFR 72%    IFR 1%    1YR 206    5YR 3096    Max Repair 1350 MSP

Solid Core Anti-matter Drive Military Supercharged E5.6 (8)    Power 240    Fuel Use 56%    Signature 240    Armour 0    Exp 16%
Fuel Capacity 495,000 Litres    Range 265.2 billion km   (191 days at full power)
Omicron R360/24 Shields (10)   Total Fuel Cost  240 Litres per day

Quad 15cm C6 Far X-Ray Laser Turret (1x4)    Range 450,000km     TS: 40000 km/s     Power 24-24     RM 8    ROF 5        6 6 6 6 6 6 6 6 5 4
Meson Point Defense FireControl Mk 2 (1)    Max Range: 450,000 km   TS: 40000 km/s     98 96 93 91 89 87 84 82 80 78
Solid-core Anti-matter Power Plant  (Half Size) (1)     Total Power Output 8    Armour 0    Exp 5%
Solid-core Anti-matter Power Plant Technology PB-1 (1)     Total Power Output 16    Armour 0    Exp 5%

Size 1 AMM Scanner Mk 1 (1)     GPS 60     Range 14.4m km    Resolution 1

ECCM-2 (1)         ECM 50

This design is classed as a Military Vessel for maintenance purposes

The first ten to come off the assembly line next year will have a real fast refit.
Posted by: Theokrat
« on: February 29, 2012, 02:23:19 AM »

Nice all-rounder. Power is a bit too low though.

EDIT: Also the max repair is higher than the MSP the ship can carry, which is bound to lead to complications.
Posted by: Thiosk
« on: February 28, 2012, 09:55:05 PM »

Oh yikes.  Never thought about that for a beam combatant.  Theres not really much way to harden them.  Can't do much about that now, but in future iterations I'll have a backup firecontrol to at least fire at 2x range.  If any of these guys lose firing capability, I will have to pull them out of the fight.

The saratoga, which I havn't shown here (nor have I shown the rest of the fleet), does have two firecontrols-- technically one is meant to fire the 15s and the other to fire the 40s, but in a pinch it could unload everything through one.

I suppose I can pop up the Hornet area defense escort -- built small and cheap -- with a single laser turret but a honkin' firecon for both range and speed. 

Code: [Select]
Hornet class Escort    6,000 tons     567 Crew     3613.4 BP      TCS 120  TH 1920  EM 1980
16000 km/s     Armour 6-29     Shields 66-360     Sensors 1/1/0/0     Damage Control Rating 3     PPV 21.76
Maint Life 2.32 Years     MSP 1129    AFR 96%    IFR 1.3%    1YR 284    5YR 4264    Max Repair 1350 MSP

Solid Core Anti-matter Drive Military Supercharged E5.6 (8)    Power 240    Fuel Use 56%    Signature 240    Armour 0    Exp 16%
Fuel Capacity 500,000 Litres    Range 267.9 billion km   (193 days at full power)
Omicron R360/24 Shields (11)   Total Fuel Cost  264 Litres per day

Quad 15cm C6 Far X-Ray Laser Turret (1x4)    Range 450,000km     TS: 40000 km/s     Power 24-24     RM 8    ROF 5        6 6 6 6 6 6 6 6 5 4
Meson Point Defense FireControl Mk 2 (1)    Max Range: 450,000 km   TS: 40000 km/s     98 96 93 91 89 87 84 82 80 78
Solid-core Anti-matter Power Plant Technology PB-1 (1)     Total Power Output 16    Armour 0    Exp 5%

Size 1 AMM Scanner Mk 1 (1)     GPS 60     Range 14.4m km    Resolution 1

ECCM-2 (1)         ECM 50

This design is classed as a Military Vessel for maintenance purposes

I'd love to put a cloak on this sucker to bring its signature way down to that shadow realm between a fac at 1000 tons and a fleet ship at 5000. 
Posted by: LtWarhound
« on: February 28, 2012, 09:10:17 PM »

Single point of failure.  One point of internal damage that takes out the fire control, and those lasers will be having problems shining on anything.
Posted by: Thiosk
« on: February 25, 2012, 03:47:45 PM »

Oh yeah, they're CERTAINLY meant to be in a fleet.

I'm reconfiguring my fleets presently to make use of the naval organization tab, because I want fleets to squad jump and it just hasn't been working for me prior to now.  Each squadron will have a command ship (with the jump drive), major mission ships, and escorts of various types.  I intend to have about 5 or 6 squadrons per fleet, but its fully scalable.  The ships presented here are the escorts to the larger mission ships. Each fleet must be able to do several missions-- be it point defense, missle offense/defense, or beam assault.  Im adding a thousand tons to the Insidius to beef it up to 16k or so, and adding a little extra fuel and eccm to it.
Posted by: Garfunkel
« on: February 25, 2012, 10:10:08 AM »

What Theokrat said. Also, what TheDeadlyShoe said  :D As part of a wider fleet, good looking ships indeed.
Posted by: Thiosk
« on: February 23, 2012, 12:04:14 AM »

I couldn't imagine in my wildest dreams that 14k would be too slow for an antimatter beam corvette.  Standard fleet speed in the ICF era was about 9000-9500; the fastest alien I encountered was a FAC pulling 8000.  I decided on a less aggressive upgrade and wanted to really put in more modest increase to a general fleet speed of 12,000.  I suppose for the  next Thiosk's Fabulous Fleet Emporium mega sale event, Thiosk should consider some of these criticisms.

I suppose it is time for ECCM.  I just... don't have any... yet.

I kept holding off.  I have this really old scientist at 60%; 60 facilities, and im stretched to the limit to keep these old fogeys employed-- im focusing on big ticket items rather than little things like amazingly important eccm.
Posted by: TheDeadlyShoe
« on: February 22, 2012, 10:30:05 PM »

Hahaha. A+ presentation.

One thing that strikes me though, is that theyre actually really slow for their tech level. 14,000 km/s sounds like a lot, but they only have 7 engines on a 6000 ton unit.  The Insidious also really needs ECCM if its to be a beam combatant :)
Posted by: Arwyn
« on: February 22, 2012, 09:19:06 PM »

Do the 40cm lasers come in chrome?  ;D
Posted by: Gyrfalcon
« on: February 22, 2012, 05:52:04 AM »

I'm simply amused that the free Poppers are the old Mark II variants, whereas the Deception normally takes Mk IVs.

I think Theokrat has hit the nail on the head with these two vessels, they certainly seem intended to work in a fleet format. What do you have for anti-missile work and command/control?