Posted by: Person012345
« on: March 09, 2012, 07:12:08 PM »In my experience, you can abandon CMC's in the same way you'd abandon any colony.
Playing Devil's Advocate for a moment, even scraps of transnewtonian minerals can be valuable to a player with the wealth to spare, especially since a player doesn't need to move population or (auto)mines or mass drivers to the Civilian Mining Complex.
Generally, I have found, the civilians mine very little relevant material from a body. They are nice for early game income and usually your starting system never turns out to be very mineral rich anyway. I like the extra income. Would be nice if I could subsidize the mining colonies much like the shipping lines.
If I want to add a research item to the queue, it uses the scientist that is currently researching something. As in, I can't assign a different scientist to the research queue. Is this intended?
Another question, is it better to use all your labs on a single project, or spread the labs out amongst multiple projects? Which way is typically the most efficient?
On a different subject, civilians create a mining colony on a planet automatically.There is no particularly easy way, that I know of, to simply kick out a civilian mining operation, or to nationalize it for the greater good, short of declaring a body to be abandoned. However, if abandoning colonies is simply not to your taste, you can beat the civilians to the punch, instead. A civilian mining colony will only be established on a body that has never been officially claimed as a colony. Therefore, if there are several bodies in a system that you wish to stake out for yourself, simply declare empty colonies upon those bodies, and the civilians will never set up shop on your precious high yield worlds. This method is much less painful than it used to be, given that the listing for systems and colonies in the Economics window has recently been revamped.
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And if I don't want the civilians having their grubby hands all over my precious minerals, can I kick them out?