Posted by: Peter Rhodan
« on: March 28, 2012, 09:16:06 PM »I started with 6kT standard ships - 3 designs - AMM boat - 6 Size launchers - 3 x res 1 Missile Fire controls - my 1st design could only see missiles at 2.1mk - and 300+ missile storage (50 salvo's +)
ASM boat - 4 Size 9 launchers - 40 odd size 9 missiles ( I forget exactly for 1st couple of designs) - I have 2 designs - long range version with initially 5 damage and short range version with 11 damage
and 1 Missile Fire control - my original design was 115mk range at Res 100 - by comparison my current MFCs are 200mk at Res 50 and 95mk at Res 1 - third ship was sensor ship - It carried 2 Sensors - a Res 100 long range scanner with about 300mk range if I remember correctly and a short rand scanner for anti-missile defence Res 1 with about 7mk range (could see Star Swarms at about 25mk I think)
I used 5-6 ship Divisions of AMM and ASM ships and attached a Scanner ship to at least 2 divisions in each task force (in case of miscalculation in terms of enemy effectiveness - they nearly always target scanner ships first)
I did not worry about speed or armour and only had limited shields - the aim was to use the AMM ships to stop enemy fire (Running away increases the number of salvos you can get in against incoming missiles) until they ran out of missiles then close to my range and blow them to hell with my ASM ships.
This is still my basic fleet operating strategy - and I still have six divisions of 6 of each of 6kT designs - to go with my 12kT frigates and 36kT battleships - and my new 24kT, 18kT designs just starting to build and my new GP 6kT Corvette which will eventually replace the single armament 6kT ships
Hope this helps - ps. I have explored over 400 systems and in combat against precursors or star swarm I have only lost 3 combat ships although I have had quite a few damaged.
ASM boat - 4 Size 9 launchers - 40 odd size 9 missiles ( I forget exactly for 1st couple of designs) - I have 2 designs - long range version with initially 5 damage and short range version with 11 damage
and 1 Missile Fire control - my original design was 115mk range at Res 100 - by comparison my current MFCs are 200mk at Res 50 and 95mk at Res 1 - third ship was sensor ship - It carried 2 Sensors - a Res 100 long range scanner with about 300mk range if I remember correctly and a short rand scanner for anti-missile defence Res 1 with about 7mk range (could see Star Swarms at about 25mk I think)
I used 5-6 ship Divisions of AMM and ASM ships and attached a Scanner ship to at least 2 divisions in each task force (in case of miscalculation in terms of enemy effectiveness - they nearly always target scanner ships first)
I did not worry about speed or armour and only had limited shields - the aim was to use the AMM ships to stop enemy fire (Running away increases the number of salvos you can get in against incoming missiles) until they ran out of missiles then close to my range and blow them to hell with my ASM ships.
This is still my basic fleet operating strategy - and I still have six divisions of 6 of each of 6kT designs - to go with my 12kT frigates and 36kT battleships - and my new 24kT, 18kT designs just starting to build and my new GP 6kT Corvette which will eventually replace the single armament 6kT ships
Hope this helps - ps. I have explored over 400 systems and in combat against precursors or star swarm I have only lost 3 combat ships although I have had quite a few damaged.