Posted by: sonofliberty
« on: April 12, 2012, 10:03:27 AM »Really? Cool, thanks.
Royal Dutch Shell class Tanker 120850 tons 1460 Crew 2390 BP TCS 2417 TH 3000 EM 0
1241 km/s Armour 1-217 Shields 0-0 Sensors 6/6/0/0 Damage Control 1 PPV 0
Maintenance Capacity 12 MSP
Fuel Harvester: 20 modules producing 480000 litres per annum
Magneto-plasma Drive E0.7 (15) Power 200 Fuel Use 7% Armour 0 Exp 1%
Fuel Capacity 500,000 Litres Range 106.4 billion km (992 days at full power)
Thermal Sensor TH1-6 (1) Sensitivity 6 Detect Signature 1000: 6m km
EM Detection Sensor EM1-6 (1) Sensitivity 6 Detect Strength 1000: 6m km
This ship is classed as a commercial vessel for maintenance purposes
I am using the same command and sub command. They don't seem to be doing anything.1) For the asteroid miners you need to found a “colony” on the asteroid, even if there is no population (or anything else for the matter). The reason is that the game needs to dump the mined minerals in the stockpiles of the (otherwise empty) colony. You can found a colony by right-clicking on the asteroid on the map and clicking on the correct command.
On an unrelated note, I finally built some tankers. They are filled with fuel and sitting with a fleet I need to refuel. I don't see a "refuel" command for either the tanker group or the battle group. How do I refuel the battle group from the tankers?
There is no population. It is an empty, unpopulated asteroid.
On an unrelated note, I finally built some tankers. They are filled with fuel and sitting with a fleet I need to refuel. I don't see a "refuel" command for either the tanker group or the battle group. How do I refuel the battle group from the tankers?
The sensors were not necessary but all you need is a ship with Asteroid Mining Modules, which you have, and park it over an asteroid and wait. It will mine nice and slowly and deposit the materials on the surface of the body. In your case the single ship will produce 120 tons of accessibility 1.0 minerals per year.I place sensors on many ships as a kind of early warning system. They are cheap, take little space, and give me a sense of security(maybe a false sense of security).
To what population is your ship assigned?There is no population. It is an empty, unpopulated asteroid.
How do you get asteroid munchers to mine? Here is my design, did I miss something?
Insect class Asteroid Miner 61,400 tons 1267 Crew 1901 BP TCS 1228 TH 1600 EM 0
1302 km/s Armour 1-138 Shields 0-0 Sensors 6/6/0/0 Damage Control Rating 1 PPV 0
MSP 19 Max Repair 120 MSP
Asteroid Miner: 10 module(s) producing 120 tons per mineral per annum
Magneto-plasma Drive E0.7 ( Power 200 Fuel Use 7% Signature 200 Armour 0 Exp 1%
Fuel Capacity 200,000 Litres Range 83.7 billion km (744 days at full power)
Thermal Sensor TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
EM Detection Sensor EM1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
This design is classed as a Commercial Vessel for maintenance purposes